[Bf-committers] Updated (working!) patch for NLA Action Baking
Roland Hess
rolandh at reed-witting.com
Thu Dec 29 16:47:05 CET 2005
>Why Orange is needing this kind of feature? They want to export their
>animation to some other software?
Let's say you make a walkcycle, and use the Stride Bone feature to
make your character walk along a path. That's nice, but it's very
reptitive. Let's say you want to move the foot position on three out
of forty footfalls to step on something exactly? Or, that you want to
alter each step a bit so it looks more natural? You can't do that
with a walkcycle. But, if you bake it into a single action, with each
loop of the cycle as real IPOs in an action, you can tweak and
sweeten each step, if you like. Also, it should cut down on the work
that Blender has to do, as it's simply evaluation a linear chain of
Ipos, and not having to run mutliple cycles of NLA evaluation. It may
not be a big deal for a single character scene, but if you have a lot
of folks jumping around, it could make a serious difference in system
response.
>What is exactly this "MatchMoving" feature? Tracking of 2D points in
>different frames of a movie or positionning of a camera from points
>which 3D position is known?
You can read the docs and demos from the Patch Tracker on it:
https://projects.blender.org/tracker/?func=detail&aid=3599&group_id=9&atid=127
Although the patch in that particular tracker item is superceded by
the one bundled with Action Baking.
--
Roland Hess - harkyman
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