[Bf-committers] GameEngine material patch.

Charlie C snailrose at bresnan.net
Wed Dec 21 17:31:31 CET 2005

the files go in the directory with the same name as the folder there in
source/gameengine/converter/ ... patch-> source/gameengine/converter/
try this new patch

try casting..
 int unitmax=0;
 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unitmax);
 to ... 
  int unitmax=0;
 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);

but i'm guessing there will be more compile errors in bl_material and kx_blendermaterial
So can you send me an email at <snailrose at bresnan.net>  with them so they can be fixed ?
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