[Bf-committers] GameEngine material patch.

trip somewhere trip0o at gmail.com
Wed Dec 21 15:58:33 CET 2005


Ok that got me further,  but where do I put all of these extra files
that the patch folder has ???

Here is my error report

ravens-power-mac-g5:~/bf/bf-blender/blender raven$
/System/Library/Frameworks/Python.framework/Versions/2.3/bin/scons
scons: Reading SConscript files ...
targets =  []
arguments =  {}
/Users/raven/bf/bf-blender/blender
Using config file: config.opts
externs...
bftgl
scons: done reading SConscript files.
scons: Building targets ...
gcc -pipe -fPIC -funsigned-char -ffast-math -mpowerpc -mtune=G4 -O2
-Wall -D_THREAD_SAFE -DWITH_QUICKTIME -DGAMEBLENDER=1 -DUSE_BULLET
-DUSE_SUMO_SOLID -DNDEBUG -DBUILD_TIME='"09:56:00"'
-DBUILD_DATE='"2005-12-21"' -DBUILD_TYPE='"dynamic"' -DNAN_BUILDINFO
-DBUILD_PLATFORM='"darwin"' -c -o
/Users/raven/bf/bf-blender/build/darwin/source/creator/dynamic_buildinfo.o
source/creator/buildinfo.c
g++ -pipe -fPIC -funsigned-char -ffast-math -mpowerpc -mtune=G4 -O2
-Wall -D_THREAD_SAFE -DWITH_QUICKTIME -DGAMEBLENDER=1 -DUSE_BULLET
-DUSE_SUMO_SOLID -DNDEBUG
-I/Users/raven/bf/bf-blender/build/darwin/source/gameengine/BlenderRoutines
-Isource/gameengine -Isource/gameengine -Isource/kernel/gen_system
-Iintern/string -Iintern/guardedalloc
-Isource/gameengine/Rasterizer/RAS_OpenGLRasterizer -Iintern/bmfont
-Isource/gameengine/Converter -Isource/blender/imbuf
-Iintern/moto/include -Isource/gameengine/Ketsji
-Isource/blender/blenlib -Isource/blender/blenkernel -Isource/blender
-Isource/blender/include -Isource/blender/makesdna
-Isource/gameengine/Rasterizer -Isource/gameengine/GameLogic
-Isource/gameengine/Expressions -Isource/gameengine/Network
-Isource/gameengine/SceneGraph -Isource/gameengine/Physics/common
-Isource/gameengine/Physics/Bullet -Isource/gameengine/Physics/Sumo
-Isource/gameengine/Physics/Sumo/Fuzzics/include
-Isource/gameengine/Network/LoopBackNetwork -Iintern/SoundSystem
-Isource/blender/misc -Isource/blender/blenloader
-I/System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3
-Iextern/solid -Iextern/bullet -Iextern/bullet/LinearMath
-Iextern/bullet/Bullet -Iextern/bullet/BulletDynamics -c -o
/Users/raven/bf/bf-blender/build/darwin/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.o
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp: In function
`void StartKetsjiShell(ScrArea*, char*, Main*, SpaceIpo*, int)':
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp:131: error:
invalid conversion from 'int*' to 'GLint*'
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp:131: error: 
 initializing argument 2 of 'void glGetIntegerv(GLenum, GLint*)'
scons: *** [/Users/raven/bf/bf-blender/build/darwin/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.o]
Error 1
scons: building terminated because of errors.
ravens-power-mac-g5:~/bf/bf-blender/blender raven$

On 12/20/05, Charlie C <snailrose at bresnan.net> wrote:
>
> trip somewhere,
>
>  It looks as if the errors are the same problem with mac as figured here.
> http://projects.blender.org/pipermail/tuhopuu-devel/2004-June/000798.html
>
>  try this at the beginning of RAS_GLExtensionManager.h, and let me know if
> that fixes it
>
>   #ifndef APIENTRY
>   #define APIENTRY
>   #endif
>
>   #ifdef __APPLE__
>   #include <OpenGL/gl.h>
>   #else
>   #include <GL/gl.h>
>   #endif
>  ...
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
>
>


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