[Bf-committers] Blender on One Laptop Per Child (100$ laptop)

Toni Alatalo antont at kyperjokki.fi
Sun Dec 18 19:46:40 CET 2005

On Sunday 18 December 2005 01:41, Tom M wrote:
> When I wrote sculptmesh - I was rather surprized to find that there
> were Blender users who had similarly extremely low spec machines (but
> did have hardware opengl accelleration, which these won't)

also pocketpcs and many other pdas and mobile phones dont have gpus.

> Some specific challenges are
> 500 Mhz processor
> 128 MB total ram

e.g. my phone, which runs on embedded linux, has even less cpu and ram than 
that .. iirc 48MB, dunno the specs of the ARM processor but some standard one 
i guess.. (this is a motorola a780)

> 266x600 or 800x200 in color mode.

and that one is 240 x 320 touch screen display, capable of displaying 65K 

> Presumably GCC will have changes made to create ridiculously well
> optimized code for this machine, and that the software opengl toolkits
> will be ported to take maximum advantage of the hardware.

crystal space has software rendering, no?
also mesa runs .. somewhat on cpu of course

regarding usability on a small screen, i think a basic thing is that you can 
only have one bigger blender window, preferably as the single one in 
fullscreen, and then some basic jobs must be straightforward .. which i think 
they already are, so am looking forward to getting a build done to get to 
test posing etc with the nice control bones and other mechanisms that 
armatures can have, probably ok with the stylus, .. and then shape widgets 
with the joystick of course :)

> LetterRip


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