[Bf-committers] New AutoSmooth behaviour
Alexander Ewering
blender at instinctive.de
Mon Dec 12 19:59:00 CET 2005
Hi,
I'm not particularly happy with the new behaviour of AutoSmooth - as this is
not a bug, I don't submit a bug report, but rather post it here.
Autosmooth used to display all faces as solid in ogl view - now it displays
them all as smooth.
While it obviously can't display them right in ogl view, the decision to
display them all solid by default was a much better one - smooth shading of
the entire mesh leads to a very messy display for those parts which *should*
be solid shaded - while on the other hand, solid shading for parts which
should be *smooth* is wrong, but doesn't look as messy.
I would *strongly* propose returning to the old display method.
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
More information about the Bf-committers
mailing list