[Bf-committers] MatchBone: almost done, but some issues remain
Martin Poirier
theeth at yahoo.com
Thu Dec 8 21:08:27 CET 2005
Good work!
--- Roland Hess <rolandh at reed-witting.com> wrote:
> 2. Parenting and constraint lines, as drawn with the
> armature. These
> use the heads and tails of bones to draw properly.
> MatchBone, in the
> interests of speed, alters only bone's pose_mat and
> chan_mat's right
> before drawing, meaning that armatures that are
> Match Moved still
> draw their parent/constraint lines in their original
> locations. It
> looks like crap. Any suggestions, other than simply
> disabling the
> system from drawing the guides when MatchBone is in
> effect?
Can't you reverse engineer the head and tail
properties out of the pose and channel matrices?
> I still have to test the system out with Path
> animation and the
> stride feature. I'm not sure exactly what I'm going
> to get from
> that...
Headaches I'd bet ;)
Martin
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