[Bf-committers] MatchBone: almost done, but some issues remain

Martin Poirier theeth at yahoo.com
Thu Dec 8 21:08:27 CET 2005

Good work!

--- Roland Hess <rolandh at reed-witting.com> wrote:

> 2. Parenting and constraint lines, as drawn with the
> armature. These 
> use the heads and tails of bones to draw properly.
> MatchBone, in the 
> interests of speed, alters only bone's pose_mat and
> chan_mat's right 
> before drawing, meaning that armatures that are
> Match Moved still 
> draw their parent/constraint lines in their original
> locations. It 
> looks like crap. Any suggestions, other than simply
> disabling the 
> system from drawing the guides when MatchBone is in
> effect?

Can't you reverse engineer the head and tail
properties out of the pose and channel matrices?

> I still have to test the system out with Path
> animation and the 
> stride feature. I'm not sure exactly what I'm going
> to get from 
> that...

Headaches I'd bet ;)


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