[Bf-committers] Re: proposal for new feature: DupliMats
ed at halley.cc
Thu Dec 8 03:43:57 CET 2005
[Sorry for the crosspost-- I don't know how much overlap there is
between these list groups.]
Ed Halley wrote:
> My draft proposal for DupliMats in detail:
After I proposed this feature on the bf-funboard list, I decided to
learn my way around the Blender codebase. I've actually gotten 80% of
the solution coded, and need about 10% more to be "feature complete" as
I envisioned it. The rest is testing and refinement and performance
tuning, though it seems quite usable now (except for long animations).
A test render is also posted onto the wiki now:
Because this is a moderately-sized core feature with a lot of potential
uses, I would like to have a discussion with some of the core coders
about the methodology and the remaining concerns before handing it over.
My biggest fear is that I'm somehow making unseen breakage in the
struct ID chains or something equally bone-headed.
Also worth discussing is whether anyone objects to the general concept,
the feature's limitations according to this implementation, whether it
will conflict with other planned concepts, or even the term 'DupliMats.'
I really want this kind of feature in Blender, but I want others to
see the value in it also, so my patches are ultimately adopted mainstream.
This was quite a tour of the codebase, to reassure myself that makesdna
works as advertised, to try three or four times to come up with a
hashing method that works in animations and isn't a complete hack job,
and to develop the user interface to something even simpler than
proposed. I look forward to further refining the feature with the team.
(I know this isn't meant for 2.40 which is nearing a roll-out. I had
always considered this for 2.41 or 2.42 or whatever the next release
would be called.)
[ e d @ h a l l e y . c c ]
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