[Bf-committers] Boolean op holes error handled

Marc Freixas mfreixas at lsi.upc.edu
Mon Dec 5 12:40:04 CET 2005


The "Hello World" example crash becouse the meshed font have holes, then
the engraved fails.

Alexander Ewering wrote:

>
> On Mon, 5 Dec 2005, Marc Freixas wrote:
>
>> Hi all,
>>
>> After reading your messages we can draw some conclusions. I think that
>> the open meshes are allowed if are representing an infinite object, for
>> example a plane or a cylinder without cover. This kind of objects are
>> closed in the infinity point, like a parallel lines. But, their
>> nonmanifold edges do not have to intersect any face. Becouse the
>> intersection cretes a new faces and these must be classified inside or
>> outside.
>
>
> Hi,
>
> I have stopped replying to this discussion because it is a bit pointless
> to me. What people want here is an "Intersect" feature, and that has
> been in
> Blender until 2.26, when someone decided to remove it.
>
> What people are asking here can be done by simply extruding the
> plane, *or* by using 2.25's Intersect feature. So, I'd say, don't
> bother too much ;-)
> What I consider much more important is fixing the booleans for *correct*
> situations where it also crashes sometimes, like "Hello World" in the
> default font engraved (substracted from) the surface of a cube.
>
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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