[Bf-committers] FW: [Bf-blender-cvs] CVS commit: blender/source/gameengine/Converter BL_ActionActuator.cpp BL_ActionActuator.h BL_ArmatureObject.cpp BL_ArmatureObject.h BL_BlenderDataConversion.cpp BL_BlenderDataConversion.h BL_DeformableGameObject.cpp BL_DeformableGameO

Mal mal at candomultimedia.com
Thu Dec 1 22:57:08 CET 2005


Hi Ton,

Just out of interest, why is there a separate Blender tree for the 
Orange project? 

I thought you guys were just using the latest Blender CVS version ( 
perhaps with stuff like the GE compiled out ).

Mal

> Hi,
>
> It's temporal, I didn't intend to do stuff in this tree that wouldn't  
> fit releases. Otherwise I'd use a real separate tree. :)
> When we're back to bcon1 I'll merge it back, and this way we have cvs  
> release log history too.
>
> I still have to learn do the bf-blender to orange sync... its a real  
> puzzle this cvs!
>
> -Ton-
>
> (BTW; it always prints on 2nd line: Branch: orange)
>
> On 1 Dec, 2005, at 22:35, Gilbert, Joseph T. wrote:
>
>>
>> These orange branch commits are confusing lol. Will they get their own
>> mailing list?
>>
>> -----Original Message-----
>> From: bf-blender-cvs-bounces at projects.blender.org
>> [mailto:bf-blender-cvs-bounces at projects.blender.org] On Behalf Of Ton
>> Roosendaal
>> Sent: Thursday, December 01, 2005 2:33 PM
>> To: bf-blender-cvs at blender.org
>> Subject: [Bf-blender-cvs] CVS commit:
>> blender/source/gameengine/Converter BL_ActionActuator.cpp
>> BL_ActionActuator.h BL_ArmatureObject.cpp BL_ArmatureObject.h
>> BL_BlenderDataConversion.cpp BL_BlenderDataConversion.h
>> BL_DeformableGameObject.cpp BL_DeformableGameObjec
>>
>> ton (Ton Roosendaal) 2005/12/01 20:32:54 CET
>>
>>   Modified files:        (Branch: orange)
>>     blender/source/gameengine/Converter BL_ActionActuator.cpp
>>                                         BL_ActionActuator.h
>>                                         BL_ArmatureObject.cpp
>>                                         BL_ArmatureObject.h
>>                                         BL_BlenderDataConversion.cpp
>>                                         BL_BlenderDataConversion.h
>>                                         BL_DeformableGameObject.cpp
>>                                         BL_DeformableGameObject.h
>>                                         BL_MeshDeformer.cpp
>>                                         BL_MeshDeformer.h
>>                                         BL_SkinDeformer.cpp
>>                                         BL_SkinDeformer.h
>>                                         BL_SkinMeshObject.cpp
>>                                         BL_SkinMeshObject.h
>>                                         BlenderWorldInfo.cpp
>>                                         BlenderWorldInfo.h
>>                                          
>> KX_BlenderScalarInterpolator.cpp
>>
>>                                         KX_BlenderScalarInterpolator.h
>>                                         KX_BlenderSceneConverter.cpp
>>                                         KX_BlenderSceneConverter.h
>>                                         KX_ConvertActuators.cpp
>>                                         KX_ConvertActuators.h
>>                                         KX_ConvertControllers.cpp
>>                                         KX_ConvertControllers.h
>>                                         KX_ConvertProperties.cpp
>>                                         KX_ConvertProperties.h
>>                                         KX_ConvertSensors.cpp
>>                                         KX_ConvertSensors.h
>>                                         KX_IpoConvert.cpp
>>                                         KX_IpoConvert.h Makefile
>>
>>   Log:
>>   Just copied over changes in engine, from bf-blender. This someohow  
>> was
>>   missing in the previous bf-blender sync.
>>   Now engine compiles for orange tree too.
>>
>>   Revision  Changes    Path
>>   1.13.2.1  +4 -4
>> blender/source/gameengine/Converter/BL_ActionActuator.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_ActionActuator.cpp.diff? 
>> r1=1.13.2.0&r2=1.13.2.1&cvsroot=
>> bf-blender>
>>   1.13.2.1  +1 -1
>> blender/source/gameengine/Converter/BL_ActionActuator.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_ActionActuator.h.diff? 
>> r1=1.13.2.0&r2=1.13.2.1&cvsroot=bf
>> -blender>
>>   1.8.2.1   +10 -11
>> blender/source/gameengine/Converter/BL_ArmatureObject.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_ArmatureObject.cpp.diff? 
>> r1=1.8.2.0&r2=1.8.2.1&cvsroot=bf
>> -blender>
>>   1.6.2.1   +1 -1
>> blender/source/gameengine/Converter/BL_ArmatureObject.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_ArmatureObject.h.diff? 
>> r1=1.6.2.0&r2=1.6.2.1&cvsroot=bf-b
>> lender>
>>   1.31.2.1  +1 -1
>> blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_BlenderDataConversion.cpp.diff? 
>> r1=1.31.2.0&r2=1.31.2.1&c
>> vsroot=bf-blender>
>>   1.7.2.1   +1 -1
>> blender/source/gameengine/Converter/BL_BlenderDataConversion.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_BlenderDataConversion.h.diff? 
>> r1=1.7.2.0&r2=1.7.2.1&cvsro
>> ot=bf-blender>
>>   1.4.2.1   +1 -1
>> blender/source/gameengine/Converter/BL_DeformableGameObject.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_DeformableGameObject.cpp.diff? 
>> r1=1.4.2.0&r2=1.4.2.1&cvsr
>> oot=bf-blender>
>>   1.6.2.1   +1 -1
>> blender/source/gameengine/Converter/BL_DeformableGameObject.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_DeformableGameObject.h.diff? 
>> r1=1.6.2.0&r2=1.6.2.1&cvsroo
>> t=bf-blender>
>>   1.7.2.1   +1 -1
>> blender/source/gameengine/Converter/BL_MeshDeformer.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_MeshDeformer.cpp.diff? 
>> r1=1.7.2.0&r2=1.7.2.1&cvsroot=bf-b
>> lender>
>>   1.6.2.1   +1 -1
>> blender/source/gameengine/Converter/BL_MeshDeformer.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_MeshDeformer.h.diff?r1=1.6.2.0&r2=1.6.2.1&cvsroot=bf- 
>> ble
>> nder>
>>   1.8.2.1   +29 -21
>> blender/source/gameengine/Converter/BL_SkinDeformer.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_SkinDeformer.cpp.diff? 
>> r1=1.8.2.0&r2=1.8.2.1&cvsroot=bf-b
>> lender>
>>   1.8.2.1   +10 -8
>> blender/source/gameengine/Converter/BL_SkinDeformer.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_SkinDeformer.h.diff?r1=1.8.2.0&r2=1.8.2.1&cvsroot=bf- 
>> ble
>> nder>
>>   1.7.2.1   +1 -1
>> blender/source/gameengine/Converter/BL_SkinMeshObject.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_SkinMeshObject.cpp.diff? 
>> r1=1.7.2.0&r2=1.7.2.1&cvsroot=bf
>> -blender>
>>   1.11.2.1  +1 -1
>> blender/source/gameengine/Converter/BL_SkinMeshObject.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BL_SkinMeshObject.h.diff? 
>> r1=1.11.2.0&r2=1.11.2.1&cvsroot=bf
>> -blender>
>>   1.5.2.1   +1 -1
>> blender/source/gameengine/Converter/BlenderWorldInfo.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BlenderWorldInfo.cpp.diff? 
>> r1=1.5.2.0&r2=1.5.2.1&cvsroot=bf-
>> blender>
>>   1.6.2.1   +1 -1
>> blender/source/gameengine/Converter/BlenderWorldInfo.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/BlenderWorldInfo.h.diff?r1=1.6.2.0&r2=1.6.2.1&cvsroot=bf- 
>> bl
>> ender>
>>   1.4.2.1   +1 -1
>> blender/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_BlenderScalarInterpolator.cpp.diff? 
>> r1=1.4.2.0&r2=1.4.2.1
>> &cvsroot=bf-blender>
>>   1.6.2.1   +1 -1
>> blender/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_BlenderScalarInterpolator.h.diff? 
>> r1=1.6.2.0&r2=1.6.2.1&c
>> vsroot=bf-blender>
>>   1.26.2.1  +1 -1
>> blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_BlenderSceneConverter.cpp.diff? 
>> r1=1.26.2.0&r2=1.26.2.1&c
>> vsroot=bf-blender>
>>   1.10.2.1  +1 -1
>> blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_BlenderSceneConverter.h.diff? 
>> r1=1.10.2.0&r2=1.10.2.1&cvs
>> root=bf-blender>
>>   1.7.2.1   +1 -1
>> blender/source/gameengine/Converter/KX_ConvertActuators.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_ConvertActuators.cpp.diff? 
>> r1=1.7.2.0&r2=1.7.2.1&cvsroot=
>> bf-blender>
>>   1.6.2.1   +1 -1
>> blender/source/gameengine/Converter/KX_ConvertActuators.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_ConvertActuators.h.diff? 
>> r1=1.6.2.0&r2=1.6.2.1&cvsroot=bf
>> -blender>
>>   1.4.2.1   +1 -1
>> blender/source/gameengine/Converter/KX_ConvertControllers.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_ConvertControllers.cpp.diff? 
>> r1=1.4.2.0&r2=1.4.2.1&cvsroo
>> t=bf-blender>
>>   1.6.2.1   +1 -1
>> blender/source/gameengine/Converter/KX_ConvertControllers.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_ConvertControllers.h.diff? 
>> r1=1.6.2.0&r2=1.6.2.1&cvsroot=
>> bf-blender>
>>   1.4.2.1   +1 -1
>> blender/source/gameengine/Converter/KX_ConvertProperties.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_ConvertProperties.cpp.diff? 
>> r1=1.4.2.0&r2=1.4.2.1&cvsroot
>> =bf-blender>
>>   1.6.2.1   +1 -1
>> blender/source/gameengine/Converter/KX_ConvertProperties.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_ConvertProperties.h.diff? 
>> r1=1.6.2.0&r2=1.6.2.1&cvsroot=b
>> f-blender>
>>   1.9.2.1   +1 -1
>> blender/source/gameengine/Converter/KX_ConvertSensors.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_ConvertSensors.cpp.diff? 
>> r1=1.9.2.0&r2=1.9.2.1&cvsroot=bf
>> -blender>
>>   1.6.2.1   +1 -1
>> blender/source/gameengine/Converter/KX_ConvertSensors.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_ConvertSensors.h.diff? 
>> r1=1.6.2.0&r2=1.6.2.1&cvsroot=bf-b
>> lender>
>>   1.4.2.1   +1 -1
>> blender/source/gameengine/Converter/KX_IpoConvert.cpp
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_IpoConvert.cpp.diff?r1=1.4.2.0&r2=1.4.2.1&cvsroot=bf- 
>> ble
>> nder>
>>   1.6.2.1   +1 -1
>> blender/source/gameengine/Converter/KX_IpoConvert.h
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/KX_IpoConvert.h.diff?r1=1.6.2.0&r2=1.6.2.1&cvsroot=bf- 
>> blend
>> er>
>>   1.11.2.1  +1 -1      blender/source/gameengine/Converter/Makefile
>>
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengi
>> ne/Converter/Makefile.diff?r1=1.11.2.0&r2=1.11.2.1&cvsroot=bf-blender>
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> ------------------------------------------------------------------------ 
> -- 
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
>
> _______________________________________________
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