[Bf-committers] Lattice Deform Idea
Johnny Matthews
johnny.matthews at gmail.com
Sat Aug 27 05:18:35 CEST 2005
Kaito / ZR,
I had an idea as I was doing a little playing last night, I was setting up a
standard "cartoon eyes" rig and added a lattice to it and was playing
happily, but the eyes were a seperate mesh from my model so that the lattice
wouldn't deform the head, just the eyes. That brought me to this idea...
If you could define a weight group for lattice deform. 0 lattice doesn't
deform, 1 lattice deforms, I guess you could even have it do a percentage
deform in the middle too.
This way, if you do a setup like this, the whole character can be one mesh,
with the lattice only effecting the eyes or whatever...Then you could add
multiple lattices effecting different areas the same way by adding more
weight groups...
Thoughts? Is this a dumb idea? Feel free to tell me why :)
--
Johnny Matthews
johnny.matthews at gmail.com
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