[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenlib BLI_rand.h
blender/source/blender/blenlib/intern rand.c
blender/source/blender/makesdna DNA_world_types.h
blender/source/blender/render/extern/include render.h
blender/source/blender/render/intern/source initrender.c ray.c
rendercore.c ...
Ton Roosendaal
ton at blender.org
Thu Aug 25 22:46:58 CEST 2005
Hi,
For rendering AO and softshadow, I had to set a seed per pixel, using
BLI_srand it gave horrible patterns. Only the random() and srandom()
did it fine. But I needed own code, for threadsafe random.
Hans; I think your random disappeared a long while ago, as part of
cleaning up unused code. :) But, should be in our attic somewhere!
-Ton-
On 25 Aug, 2005, at 19:48, Daniel Dunbar wrote:
> The seeding was the same as drand48, shouldn't
> be too bad?
>
> Anyway, doesn't matter, but perhaps it is worth
> getting a real random number generator in Blender,
> Mersenne Twister is pretty popular and good I
> think. Is there reason to expect a quality gain?
>
> --- Ton Roosendaal <ton at blender.org> wrote:
>
>> ton (Ton Roosendaal) 2005/08/25 15:11:04 CEST
>>
>> Modified files:
>> blender/source/blender/blenlib BLI_rand.h
>> blender/source/blender/blenlib/intern rand.c
>> blender/source/blender/makesdna DNA_world_types.h
>> blender/source/blender/render/extern/include render.h
>> blender/source/blender/render/intern/source initrender.c ray.c
>> rendercore.c
>> blender/source/blender/renderconverter/intern
>>
>> convertBlenderScene.c
>> blender/source/blender/src previewrender.c
>>
>> Log:
>> Random() issues with rendering...
>>
>> - AO and soft shadow AreaLight tables were generated without fixed
>> seed,
>> causing animations to give unwanted amounts of noise.
>> - Made sure these tables now are calculated before render, with
>> fixed seed
>> - Then found out the BLI_rand() has very bad seeding... it showed
>> up as
>> patterns. After some experimenting, found a nice method using
>> noise.c
>> hash tables. For compatibility with old code, named it
>> BLI_srandom() to
>> use this next to the BLI_srand(). This follows libc rand() and
>> random()
>> naming convention.
>> - Then of course threading should work... so made a BLI_thread_rand
>> version
>> of the calls. Now supports up to 16 threads, comments added in .h
>> and .c
>>
>> Result is stable animation render with AO and soft shadow. But,
>> please
>> test and feedback!
>>
>> Revision Changes Path
>> 1.9 +19 -1 blender/source/blender/blenlib/BLI_rand.h
>>
>>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> blender/blenlib/BLI_rand.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
>> 1.8 +39 -3 blender/source/blender/blenlib/intern/rand.c
>>
>>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> blender/blenlib/intern/rand.c.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
>> 1.18 +3 -3
>> blender/source/blender/makesdna/DNA_world_types.h
>>
>>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> blender/makesdna/DNA_world_types.h.diff?r1=1.17&r2=1.18&cvsroot=bf-
> blender>
>> 1.17 +8 -1
>> blender/source/blender/render/extern/include/render.h
>>
>>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> blender/render/extern/include/render.h.diff?
> r1=1.16&r2=1.17&cvsroot=bf-blender>
>> 1.64 +3 -7
>> blender/source/blender/render/intern/source/initrender.c
>>
>>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> blender/render/intern/source/initrender.c.diff?
> r1=1.63&r2=1.64&cvsroot=bf-blender>
>> 1.62 +55 -81
>> blender/source/blender/render/intern/source/ray.c
>>
>>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> blender/render/intern/source/ray.c.diff?r1=1.61&r2=1.62&cvsroot=bf-
> blender>
>> 1.123 +16 -6
>> blender/source/blender/render/intern/source/rendercore.c
>>
>>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> blender/render/intern/source/rendercore.c.diff?
> r1=1.122&r2=1.123&cvsroot=bf-blender>
>> 1.161 +21 -9
>> blender/source/blender/renderconverter/intern/convertBlenderScene.c
>>
>>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> blender/renderconverter/intern/convertBlenderScene.c.diff?
> r1=1.160&r2=1.161&cvsroot=bf-blender>
>> 1.60 +2 -2 blender/source/blender/src/previewrender.c
>>
>>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/
> blender/src/previewrender.c.diff?r1=1.59&r2=1.60&cvsroot=bf-blender>
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>>
>
>
> daniel dunbar
> _______________________________________________
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>
>
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--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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