[Bf-committers] Re: CVS commit: blender/source/blender/blenkernel BKE_global.h blender/source/blender/blenkernel/bad_level_call_stubs stubs.c blender/source/blender/src header_info.c space.c blender/source/gameengine/BlenderRoutines BL_KetsjiEmbedStart.cpp blender/source/gameengine/Converter BL_BlenderDataConversion.cpp KX_BlenderSceneConverter.cpp KX_BlenderSceneConverter.h ...

erwin at erwincoumans.com erwin at erwincoumans.com
Tue Aug 23 17:06:01 CEST 2005


It is a build-in version of game2ipo by Oliver Blin. 

The main thing, is that it doesn't require a script, so it makes it very 
easy to use. Thanks for the tip, I'll add the 'only selected objects' 
option, and hopefully more suggestions. 

Erwin 

 

Johnny Matthews writes: 

> I made a script to do this a little while ago and one thing that I found 
> handy was to allow a per object recording. The script only recorded 
> objects that were selected when the game was started. 
> 
> Erwin Coumans wrote: 
> 
>> erwin (Erwin Coumans) 2005/08/23 15:16:02 CEST 
>> 
>>  Modified files:
>>    blender/source/blender/blenkernel BKE_global.h    
>> blender/source/blender/blenkernel/bad_level_call_stubs stubs.c    
>> blender/source/blender/src header_info.c space.c    
>> blender/source/gameengine/BlenderRoutines                                 
>>              BL_KetsjiEmbedStart.cpp    
>> blender/source/gameengine/Converter                                       
>>  BL_BlenderDataConversion.cpp                                        
>> KX_BlenderSceneConverter.cpp                                        
>> KX_BlenderSceneConverter.h    blender/source/gameengine/GamePlayer/common 
>> GPC_Engine.cpp    blender/source/gameengine/GamePlayer/ghost 
>> GPG_Application.cpp                                               
>> GPG_Application.h    blender/source/gameengine/Ketsji 
>> KX_ConvertPhysicsObjects.cpp                                     
>> KX_KetsjiEngine.cpp                                     KX_KetsjiEngine.h 
>>                                     KX_TrackToActuator.cpp  Log:
>>  new game-menu option 'Record Game Physics to Ipo'
>>  including implementation. hope it works, and doesn't break to much.
>> it bakes physics objects transform into ipo, every frame of the running 
>> gameengine.
>> When you disable and run the game again, it clears the ipo's again. just 
>> for physics objects at the moment.
>>  (perhaps some better UI in the future?)
>>  Revision  Changes    Path
>>  1.32      +2 -1      blender/source/blender/blenkernel/BKE_global.h
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/b 
>> lenkernel/BKE_global.h.diff?r1=1.31&r2=1.32&cvsroot=bf-blender>
>> 1.26      +17 -1     
>> blender/source/blender/blenkernel/bad_level_call_stubs/stubs.c
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/b 
>> lenkernel/bad_level_call_stubs/stubs.c.diff?r1=1.25&r2=1.26&cvsroot=bf-bl 
>> ender>
>>  1.68      +11 -1     blender/source/blender/src/header_info.c
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/s 
>> rc/header_info.c.diff?r1=1.67&r2=1.68&cvsroot=bf-blender>
>>  1.292     +12 -4     blender/source/blender/src/space.c
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/s 
>> rc/space.c.diff?r1=1.291&r2=1.292&cvsroot=bf-blender>
>> 1.8       +16 -3     
>> blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin 
>> e/BlenderRoutines/BL_KetsjiEmbedStart.cpp.diff?r1=1.7&r2=1.8&cvsroot=bf-b 
>> lender>
>> 1.31      +2 -1      
>> blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin 
>> e/Converter/BL_BlenderDataConversion.cpp.diff?r1=1.30&r2=1.31&cvsroot=bf- 
>> blender>
>> 1.23      +234 -7    
>> blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin 
>> e/Converter/KX_BlenderSceneConverter.cpp.diff?r1=1.22&r2=1.23&cvsroot=bf- 
>> blender>
>> 1.9       +12 -3     
>> blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin 
>> e/Converter/KX_BlenderSceneConverter.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blen 
>> der>
>> 1.5       +2 -2      
>> blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin 
>> e/GamePlayer/common/GPC_Engine.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
>> 1.15      +5 -5      
>> blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin 
>> e/GamePlayer/ghost/GPG_Application.cpp.diff?r1=1.14&r2=1.15&cvsroot=bf-bl 
>> ender>
>> 1.9       +3 -3      
>> blender/source/gameengine/GamePlayer/ghost/GPG_Application.h
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin 
>> e/GamePlayer/ghost/GPG_Application.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blende 
>> r>
>> 1.27      +6 -5      
>> blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin 
>> e/Ketsji/KX_ConvertPhysicsObjects.cpp.diff?r1=1.26&r2=1.27&cvsroot=bf-ble 
>> nder>
>> 1.19      +11 -2     blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin 
>> e/Ketsji/KX_KetsjiEngine.cpp.diff?r1=1.18&r2=1.19&cvsroot=bf-blender>
>>  1.11      +6 -1      blender/source/gameengine/Ketsji/KX_KetsjiEngine.h
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin 
>> e/Ketsji/KX_KetsjiEngine.h.diff?r1=1.10&r2=1.11&cvsroot=bf-blender>
>> 1.10      +4 -4      
>> blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengin 
>> e/Ketsji/KX_TrackToActuator.cpp.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
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