[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_global.h blender/source/blender/blenkernel/bad_level_call_stubs stubs.c blender/source/blender/src header_info.c space.c blender/source/gameengine/BlenderRoutines BL_KetsjiEmbedStart.cpp blender/source/gameengine/Converter BL_BlenderDataConversion.cpp KX_BlenderSceneConverter.cpp KX_BlenderSceneConverter.h ...

Johnny Matthews johnny.matthews at gmail.com
Tue Aug 23 17:00:51 CEST 2005


I made a script to do this a little while ago and one thing that I found 
handy was to allow a per object recording. The script only recorded 
objects that were selected when the game was started.

Erwin Coumans wrote:

>erwin (Erwin Coumans) 2005/08/23 15:16:02 CEST
>
>  Modified files:
>    blender/source/blender/blenkernel BKE_global.h 
>    blender/source/blender/blenkernel/bad_level_call_stubs stubs.c 
>    blender/source/blender/src header_info.c space.c 
>    blender/source/gameengine/BlenderRoutines 
>                                              BL_KetsjiEmbedStart.cpp 
>    blender/source/gameengine/Converter 
>                                        BL_BlenderDataConversion.cpp 
>                                        KX_BlenderSceneConverter.cpp 
>                                        KX_BlenderSceneConverter.h 
>    blender/source/gameengine/GamePlayer/common GPC_Engine.cpp 
>    blender/source/gameengine/GamePlayer/ghost GPG_Application.cpp 
>                                               GPG_Application.h 
>    blender/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp 
>                                     KX_KetsjiEngine.cpp 
>                                     KX_KetsjiEngine.h 
>                                     KX_TrackToActuator.cpp 
>  
>  Log:
>  new game-menu option 'Record Game Physics to Ipo'
>  including implementation. hope it works, and doesn't break to much.
>  it bakes physics objects transform into ipo, every frame of the running gameengine.
>  When you disable and run the game again, it clears the ipo's again. just for physics objects at the moment.
>  
>  (perhaps some better UI in the future?)
>  
>  Revision  Changes    Path
>  1.32      +2 -1      blender/source/blender/blenkernel/BKE_global.h
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/blenkernel/BKE_global.h.diff?r1=1.31&r2=1.32&cvsroot=bf-blender>
>  1.26      +17 -1     blender/source/blender/blenkernel/bad_level_call_stubs/stubs.c
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/blenkernel/bad_level_call_stubs/stubs.c.diff?r1=1.25&r2=1.26&cvsroot=bf-blender>
>  1.68      +11 -1     blender/source/blender/src/header_info.c
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/src/header_info.c.diff?r1=1.67&r2=1.68&cvsroot=bf-blender>
>  1.292     +12 -4     blender/source/blender/src/space.c
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/src/space.c.diff?r1=1.291&r2=1.292&cvsroot=bf-blender>
>  1.8       +16 -3     blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
>  1.31      +2 -1      blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp.diff?r1=1.30&r2=1.31&cvsroot=bf-blender>
>  1.23      +234 -7    blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp.diff?r1=1.22&r2=1.23&cvsroot=bf-blender>
>  1.9       +12 -3     blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
>  1.5       +2 -2      blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
>  1.15      +5 -5      blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp.diff?r1=1.14&r2=1.15&cvsroot=bf-blender>
>  1.9       +3 -3      blender/source/gameengine/GamePlayer/ghost/GPG_Application.h
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/ghost/GPG_Application.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
>  1.27      +6 -5      blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp.diff?r1=1.26&r2=1.27&cvsroot=bf-blender>
>  1.19      +11 -2     blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp.diff?r1=1.18&r2=1.19&cvsroot=bf-blender>
>  1.11      +6 -1      blender/source/gameengine/Ketsji/KX_KetsjiEngine.h
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h.diff?r1=1.10&r2=1.11&cvsroot=bf-blender>
>  1.10      +4 -4      blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
>    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
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