[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/gameengine/Converter KX_BlenderSceneConverter.cpp KX_BlenderSceneConverter.h KX_ConvertSensors.cpp blender/source/gameengine/Ketsji KX_ISceneConverter.h KX_MouseFocusSensor.h KX_NearSensor.cpp blender/source/gameengine/Rasterizer RAS_Polygon.cpp

Daniel Dunbar evilzr at yahoo.com
Tue Aug 23 03:26:26 CEST 2005


edgecode is dead... can use the Mesh MEdge array
if you like...

--- Erwin Coumans <blender at erwincoumans.com> wrote:

> erwin (Erwin Coumans) 2005/08/22 17:47:56 CEST
> 
>   Modified files:
>     blender/source/gameengine/Converter 
>                                         KX_BlenderSceneConverter.cpp 
>                                         KX_BlenderSceneConverter.h 
>                                         KX_ConvertSensors.cpp 
>     blender/source/gameengine/Ketsji KX_ISceneConverter.h 
>                                      KX_MouseFocusSensor.h 
>                                      KX_NearSensor.cpp 
>     blender/source/gameengine/Rasterizer RAS_Polygon.cpp 
>   
>   Log:
>   - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet
> for animation)
>   - default the m_edgecode to 65535, the wireframe was invisible. when is the edgecode available
> again ?
>   - added an extra condition, nearsensor is not yet working for bullet, but it crashed.
>   
>   Revision  Changes    Path
>   1.21      +462 -1    blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
>    
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp.diff?r1=1.20&r2=1.21&cvsroot=bf-blender>
>   1.8       +8 -1      blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
>    
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
>   1.9       +2 -1      blender/source/gameengine/Converter/KX_ConvertSensors.cpp
>    
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/KX_ConvertSensors.cpp.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
>   1.7       +8 -1      blender/source/gameengine/Ketsji/KX_ISceneConverter.h
>    
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_ISceneConverter.h.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
>   1.11      +2 -2      blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h
>    
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h.diff?r1=1.10&r2=1.11&cvsroot=bf-blender>
>   1.12      +7 -4      blender/source/gameengine/Ketsji/KX_NearSensor.cpp
>    
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_NearSensor.cpp.diff?r1=1.11&r2=1.12&cvsroot=bf-blender>
>   1.7       +2 -2      blender/source/gameengine/Rasterizer/RAS_Polygon.cpp
>    
>
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
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> 


daniel dunbar


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