[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel/intern DerivedMesh.c mesh.c
gsr.b3d at infernal-iceberg.com
Sat Aug 13 16:42:50 CEST 2005
ton at blender.org (2005-08-13 at 1304.00 +0200):
> On 12 Aug, 2005, at 23:55, Daniel Dunbar wrote:
> > The edge drawing system needs a bit of a revamping - it is a cool
> > feature but could use several improvements:
> > (1) The algorithm could be better in choosing the best edges to
> > draw.
> > (2) The drawflags should interact well with modifiers. It is
> > wierd
> > to have a large grid with a deformer that draws no edges
> > because
> > flags are only calculated based on base mesh.
> > (3) Drawflags should not be destroyed by editmode. Better design
> > would be a "Draw % of edges" button.
> > Of course, could also be the feature is not worth it and we
> > should just drop. Feel free to comment if you have an opinion.
> Definitely leave it in! Other 3d apps released such features in past as
> MAJOR improvements! :)
I agree, and once point 3 is done, it should be more useful, as you
would not have to click multiple times each time. 1 and 2 would be
nice too. I am remembering some wire screenshots of other apps... in
which all you see is near solid things with only tiny holes missing,
barely noticeable by colours (which Blender does not do).
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