[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_DerivedMesh.h blender/source/blender/blenkernel/intern DerivedMesh.c mesh.c subsurf_ccg.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna DNA_meshdata_types.h DNA_modifier_types.h blender/source/blender/python/api2_2x ...

GSR gsr.b3d at infernal-iceberg.com
Sat Aug 13 16:42:50 CEST 2005

ton at blender.org (2005-08-13 at 1304.00 +0200):
> On 12 Aug, 2005, at 23:55, Daniel Dunbar wrote:
> >      The edge drawing system needs a bit of a revamping - it is a cool
> >      feature but could use several improvements:
> >        (1) The algorithm could be better in choosing the best edges to
> >            draw.
> >        (2) The drawflags should interact well with modifiers. It is  
> > wierd
> >            to have a large grid with a deformer that draws no edges  
> > because
> >            flags are only calculated based on base mesh.
> >        (3) Drawflags should not be destroyed by editmode. Better design
> >            would be a "Draw % of edges" button.
> >
> >      Of course, could also be the feature is not worth it and we
> >      should just drop. Feel free to comment if you have an opinion.
> Definitely leave it in! Other 3d apps released such features in past as  
> MAJOR improvements! :)

I agree, and once point 3 is done, it should be more useful, as you
would not have to click multiple times each time. 1 and 2 would be
nice too. I am remembering some wire screenshots of other apps... in
which all you see is near solid things with only tiny holes missing,
barely noticeable by colours (which Blender does not do).


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