[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel BKE_DerivedMesh.h
blender/source/blender/blenkernel/intern DerivedMesh.c mesh.c
subsurf_ccg.c blender/source/blender/blenloader/intern
readfile.c blender/source/blender/makesdna
DNA_meshdata_types.h DNA_modifier_types.h
blender/source/blender/python/api2_2x ...
Ton Roosendaal
ton at blender.org
Sat Aug 13 13:04:00 CEST 2005
Hi,
On 12 Aug, 2005, at 23:55, Daniel Dunbar wrote:
> The edge drawing system needs a bit of a revamping - it is a cool
> feature but could use several improvements:
> (1) The algorithm could be better in choosing the best edges to
> draw.
> (2) The drawflags should interact well with modifiers. It is
> wierd
> to have a large grid with a deformer that draws no edges
> because
> flags are only calculated based on base mesh.
> (3) Drawflags should not be destroyed by editmode. Better design
> would be a "Draw % of edges" button.
>
> Of course, could also be the feature is not worth it and we
> should just drop. Feel free to comment if you have an opinion.
Definitely leave it in! Other 3d apps released such features in past as
MAJOR improvements! :)
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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