[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_DerivedMesh.h blender/source/blender/blenkernel/intern DerivedMesh.c mesh.c subsurf_ccg.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna DNA_meshdata_types.h DNA_modifier_types.h blender/source/blender/python/api2_2x ...

Ton Roosendaal ton at blender.org
Sat Aug 13 13:04:00 CEST 2005


Hi,

On 12 Aug, 2005, at 23:55, Daniel Dunbar wrote:
>      The edge drawing system needs a bit of a revamping - it is a cool
>      feature but could use several improvements:
>        (1) The algorithm could be better in choosing the best edges to
>            draw.
>        (2) The drawflags should interact well with modifiers. It is  
> wierd
>            to have a large grid with a deformer that draws no edges  
> because
>            flags are only calculated based on base mesh.
>        (3) Drawflags should not be destroyed by editmode. Better design
>            would be a "Draw % of edges" button.
>
>      Of course, could also be the feature is not worth it and we
>      should just drop. Feel free to comment if you have an opinion.

Definitely leave it in! Other 3d apps released such features in past as  
MAJOR improvements! :)

-Ton-

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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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