[Bf-committers] Compilation Problem: ge.
Jean-Luc Peurière
jlp at nerim.net
Sat Aug 13 11:09:43 CEST 2005
Le 13 août 05, à 10:28, Erwin Coumans a écrit :
> Hi Gabriel,
>
> it was my fault, not all files were updated to cvs. Please do an
> update, it should be fixed by now.
> Erwin
>
>
no cigar. sorry
source/gameengine/Converter/KX_BlenderSceneConverter.cpp: In member
function `
virtual void KX_BlenderSceneConverter::ConvertScene(const
STR_String&,
KX_Scene*, PyObject*, SCA_IInputDevice*, RAS_IRenderTools*,
RAS_ICanvas*)':
source/gameengine/Converter/KX_BlenderSceneConverter.cpp:269: error:
cannot
allocate an object of type `BlenderDebugDraw'
source/gameengine/Converter/KX_BlenderSceneConverter.cpp:269: error:
because
the following virtual functions are abstract:
extern/bullet/LinearMath/IDebugDraw.h:55: error: virtual int
IDebugDraw::GetDebugMode() const
lukep
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