[Bf-committers] Compilation Problem: ge.

Jean-Luc Peurière jlp at nerim.net
Sat Aug 13 11:09:43 CEST 2005


Le 13 août 05, à 10:28, Erwin Coumans a écrit :

> Hi Gabriel,
>
> it was my fault, not all files were updated to cvs. Please do an 
> update, it should be fixed by now.
> Erwin
>
>
no cigar. sorry


source/gameengine/Converter/KX_BlenderSceneConverter.cpp: In member 
function `
    virtual void KX_BlenderSceneConverter::ConvertScene(const 
STR_String&,
    KX_Scene*, PyObject*, SCA_IInputDevice*, RAS_IRenderTools*, 
RAS_ICanvas*)':
source/gameengine/Converter/KX_BlenderSceneConverter.cpp:269: error: 
cannot
    allocate an object of type `BlenderDebugDraw'
source/gameengine/Converter/KX_BlenderSceneConverter.cpp:269: error:   
because
    the following virtual functions are abstract:
extern/bullet/LinearMath/IDebugDraw.h:55: error:        virtual int
    IDebugDraw::GetDebugMode() const

lukep


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