[Bf-committers] Game Engine Physics - congrats and issues

Alexander Ewering blender at instinctive.de
Wed Aug 3 21:33:39 CEST 2005


Hi Erwin,

stability-wise, physics look very promising so far, great work.

Two things that caught my attention:

1) Gravity is wrong. If set to 9.81, everything falls far too slow
    (remember that one Blender unit is 1 metre in engine)

2) If i stack several cubes (Set to Polytope) closely on each other,
    when I press P, they all repell from each other briefly and then
    sit on each other at a distance of about 0.1 BU.


| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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