[Bf-committers] Game Engine Physics - congrats and issues
Alexander Ewering
blender at instinctive.de
Wed Aug 3 21:33:39 CEST 2005
Hi Erwin,
stability-wise, physics look very promising so far, great work.
Two things that caught my attention:
1) Gravity is wrong. If set to 9.81, everything falls far too slow
(remember that one Blender unit is 1 metre in engine)
2) If i stack several cubes (Set to Polytope) closely on each other,
when I press P, they all repell from each other briefly and then
sit on each other at a distance of about 0.1 BU.
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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