[Bf-committers] Question regarding Armature System
Thomas H. Hendrick
thomas.hendrick at vistagy.com
Mon Aug 1 16:00:37 CEST 2005
Looking at the upcoming changes to the Armature System, they look ...
well ... nothing less than incredible! :-)
I have one question, though.
Blender internally seems to have a "hardwired" Bone axis. That is, the
length of the Bone travels down the Y-axis, and the X-axis (I think) is
the "up" vector.
What would be involved in making this user-selectable on a per-model or
per-armature basis? (Per bone would just be silly I think -- at least
from a user perspective).
This is probably something that would just be too much for the upcoming
2.4 release, given the overhaul coming to the Armature code. Any ideas
on (1) how tough this might be, and (2) what would be involved for
something like this to happen?
Thanks much!
--Tom.
--
------------------------------------------------------------------------
Tom Hendrick<thomas.hendrick at vistagy.com> Technical Staff
[W] 1-(781)-290-0506 x252 [M] 1-(617) 448-2585 [H] 1-(978)-244-1149
Vistagy, Inc. http://www.vistagy.com/
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