[Bf-committers] OpenGL in troubles? Help!
Bart
bart at neeneenee.de
Fri Apr 29 13:55:57 CEST 2005
This is a actual study about the GPU manufractors:
http://www.jonpeddie.com/about/press/MarketWatch_Q105.shtml
As you can see Intel is very importent because they manufactoring a lot
of integrated chipsets and sales on this way a lot of GPUs (strange, did
not know anyone who use it).
Ton Roosendaal schrieb:
> Hi all,
>
> It might be coincidence... we attract many more new users, with of
> course the average 'idiot rate' of confusing bug reports. Nevertheless,
> it appears to me that proper OpenGL support by 3d cards only gets
> worse. I completely lost track of all hints and tricks for driver
> tweaking with ATI's for example. Another signal is that major consumer
> brands (like S3) don't even continue to support OpenGL anymore.
> Also if you check websites from our Maya/Modo/XSI friends, you can find
> serious OpenGL issues, tweaks, and excuses...
>
> Not even to mention each vendor has like a 100 different types, and
> monthly changing driver upgrades!
>
> My proposal would be to prominently advertise on the Blender website
> which 3d cards and drivers actually work, with a very clear purchasing
> advise. And mention which cards clearly do not work... hopefully that
> will help our users some, but also invoke actions from the vendors. The
> Blender website gets google #1 rankings you know. :)
>
> We can post 3 lists:
>
> 1) Active supported hardware
> A list of 3d cards / OS combos as being used by our active developer
> team, so you can expect as user it's being tested and supported
>
> 2) Best rated hardware
> A list of 3d cards / OS combos best rated on the "OpenGL database" on
> blender.org
>
> 3) Worst rated hardware
> Also from the "OpenGL database"
>
> Anyone going to volunteer? Thanks! :)
>
> -Ton-
>
> ------------------------------------------------------------------------ --
> Ton Roosendaal Blender Foundation ton at blender.org http://www.blender.org
>
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