[Bf-committers] New Angle Code
Austin Benesh
bfdeveloper at gmail.com
Fri Apr 29 00:26:23 CEST 2005
Yes, now looking back at the code, it is quite simple. Too simple. This is a
subject that might need a little more in-depth coding.
-- Austin
-----Original Message-----
From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of Ton
Roosendaal
Sent: Thursday, April 28, 2005 8:38 AM
To: bf-blender developers
Subject: Re: [Bf-committers] New Angle Code
Hi Austin,
Your code contains a full loop over all edges with a loop over all
edges inside, and that for each redraw... this will be a potential CPU
choker.
Functionality result is of course fine, but the implementation I cannot
approve on. Would require a more advanced solution.
-Ton-
On 11 Mar, 2005, at 4:54, Austin Benesh wrote:
> Hey all,
>
>
>
> Im not trying to prove anyone wrong, but I have figured out a way to
> calculate angles between edges that is completely independent from
> faces. This also allows for all angles of edges that share the same
> vertex to be calculated. This is a new, more independent style of
> angle calculation. The only problem is I cant get down exactly where
> to place the actual number, but thats a minor detail. I feel this
> should replace the old code, seeing as how it is much more versatile.
>
>
>
> -- Austin
>
>
> <angle_update.txt>_______________________________________________
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------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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