[Bf-committers] New Angle Code

Austin Benesh bfdeveloper at gmail.com
Fri Apr 29 00:26:23 CEST 2005


Yes, now looking back at the code, it is quite simple. Too simple. This is a
subject that might need a little more in-depth coding.

-- Austin
-----Original Message-----
From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of Ton
Roosendaal
Sent: Thursday, April 28, 2005 8:38 AM
To: bf-blender developers
Subject: Re: [Bf-committers] New Angle Code

Hi Austin,

Your code contains a full loop over all edges with a loop over all  
edges inside, and that for each redraw... this will be a potential CPU  
choker.

Functionality result is of course fine, but the implementation I cannot  
approve on. Would require a more advanced solution.

-Ton-

On 11 Mar, 2005, at 4:54, Austin Benesh wrote:

> Hey all,
>
>  
>
> I’m not trying to prove anyone wrong, but I have figured out a way to  
> calculate angles between edges that is completely independent from  
> faces. This also allows for all angles of edges that share the same  
> vertex to be calculated. This is a new, more independent style of  
> angle calculation. The only problem is I can’t get down exactly where  
> to place the actual number, but that’s a minor detail. I feel this  
> should replace the old code, seeing as how it is much more versatile.
>
>  
>
> -- Austin
>
>  
> <angle_update.txt>_______________________________________________
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> Bf-committers at projects.blender.org
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>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org

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