[Bf-committers] New Angle Code

Ton Roosendaal ton at blender.org
Thu Apr 28 16:38:14 CEST 2005

Hi Austin,

Your code contains a full loop over all edges with a loop over all  
edges inside, and that for each redraw... this will be a potential CPU  

Functionality result is of course fine, but the implementation I cannot  
approve on. Would require a more advanced solution.


On 11 Mar, 2005, at 4:54, Austin Benesh wrote:

> Hey all,
> I’m not trying to prove anyone wrong, but I have figured out a way to  
> calculate angles between edges that is completely independent from  
> faces. This also allows for all angles of edges that share the same  
> vertex to be calculated. This is a new, more independent style of  
> angle calculation. The only problem is I can’t get down exactly where  
> to place the actual number, but that’s a minor detail. I feel this  
> should replace the old code, seeing as how it is much more versatile.
> -- Austin
> <angle_update.txt>_______________________________________________
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Ton Roosendaal  Blender Foundation ton at blender.org  

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