[Bf-committers] No 64 bits Blender in OSX.... :(

Martin Poirier theeth at yahoo.com
Thu Apr 28 04:17:58 CEST 2005


I suggest you reread what Ton said, it answers all
your questions.

Martin

--- car <trip at spymac.com> wrote:
> 
> Well it does compile no ? Is it faster ? And all
> that whatever stuff, either way will you have a copy
> ready for us tiger users to 
> test ? It is not like 64 bit is hugely needed yet,
> but Anything that makes this faster is always a
> plus.
> 
> 
> On Wed Apr 27 16:28 , Ton Roosendaal
> <ton at blender.org> sent:
> 
> >Hi,
> >
> >Well, after making gigas of backups, repartitioning
> disks, burning  
> >dvds, installing Tiger, trying to fix the gcc4
> issues... then finally  
> >ready for compiling Blender 64 bits to only find
> out that Mac OSX 10.4  
> >only suports 2 core library frameworks for it... no
> OpenGL, no Carbon,  
> >no Quicktime, no nothing!
> >
> >http://developer.apple.com/macosx/tiger/64bit.html
> >
> >Oh yah, that info is there... :-)
> >
> >Only possibility is to split off a render-only
> module... well for OSX.  
> >Probably for real 64 bits benefits we'll have to
> make the Linux version  
> >a frontrunner!
> >
> >-Ton-
> >
>
>------------------------------------------------------------------------
> 
> >--
> >Ton Roosendaal  Blender Foundation ton at blender.org 
> 
> >http://www.blender.org
> >
> >_______________________________________________
> >Bf-committers mailing list
> >Bf-committers at projects.blender.org
>
>http://projects.blender.org/mailman/listinfo/bf-committers
> 
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