[Bf-committers] Known Bug?: (No) Texture filtering behind
ray-transparent or on ray-mirror faces
Ton Roosendaal
ton at blender.org
Tue Apr 26 15:39:40 CEST 2005
Hi,
yes, known issue... the raytracer still doesnt calculate correct 'pixel
frequency' for rays to correctly filter images.
The bug tracker has it prominent (with differenct color) as report 2109
open, titled:
"Ray-trace with image-textures not filtered."
:)
-Ton-
On 10 May, 2005, at 11:32, Carsten Wartmann wrote:
> Hi,
>
> for a project we combined (for speed reasons) a zTransparency and a
> Ray-Mirror on a Material. However the rendering looks quite ugly
> because
> of the not-filtered textures behind the transparent materials. We have
> to use textures with quite high frequencies so that makes it even
> worse.
>
> My question is: Is this a known bug? I did go through the tracker but
> it
> did not came up with exactly this issue, and I am not experienced
> enough
> to see if the other reported bugs address the same issue.
>
> I did read somewhere that the filtering for raytracing is solved in the
> current CVS, but with a fresh compiled (cygwin) Blender I still see
> the bug.
>
> Regards,
> Carsten
>
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Ton Roosendaal Blender Foundation ton at blender.org
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