[Bf-committers] OpenGL in troubles? Help!
bart at neeneenee.de
Tue Apr 26 10:19:02 CEST 2005
Most things can be solved when getting developer informartions from the
chipset manufractors like: Ati, nVidia, Matrox, XGI or S3 directly.
Many vendors just using the reference layout and painting their logo on
it. To have succsess with these contacts it must be somebody have an
blender.org email address (for credibility) and is official responsible
for that part.
A hint for Blender users getting problems could be:
- Always install latest driver (with a list of download pages)
- when you find your graphgic chipset on the "working list" and
getting problems to ask your card manufractor
Ton Roosendaal schrieb:
> Hi all,
> It might be coincidence... we attract many more new users, with of
> course the average 'idiot rate' of confusing bug reports. Nevertheless,
> it appears to me that proper OpenGL support by 3d cards only gets
> worse. I completely lost track of all hints and tricks for driver
> tweaking with ATI's for example. Another signal is that major consumer
> brands (like S3) don't even continue to support OpenGL anymore.
> Also if you check websites from our Maya/Modo/XSI friends, you can find
> serious OpenGL issues, tweaks, and excuses...
> Not even to mention each vendor has like a 100 different types, and
> monthly changing driver upgrades!
> My proposal would be to prominently advertise on the Blender website
> which 3d cards and drivers actually work, with a very clear purchasing
> advise. And mention which cards clearly do not work... hopefully that
> will help our users some, but also invoke actions from the vendors. The
> Blender website gets google #1 rankings you know. :)
> We can post 3 lists:
> 1) Active supported hardware
> A list of 3d cards / OS combos as being used by our active developer
> team, so you can expect as user it's being tested and supported
> 2) Best rated hardware
> A list of 3d cards / OS combos best rated on the "OpenGL database" on
> 3) Worst rated hardware
> Also from the "OpenGL database"
> Anyone going to volunteer? Thanks! :)
> ------------------------------------------------------------------------ --
> Ton Roosendaal Blender Foundation ton at blender.org http://www.blender.org
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