[Bf-committers] OpenGL in troubles? Help!

Nick Winters nickrwinters at gmail.com
Mon Apr 25 18:09:18 CEST 2005

doing something like this MUST have the common fixes to the graphics problems

often graphics cards will work, but only with certain settings, or drivers

so, what kind of information are we talking about?
os [windows, debian "sid"]
driver [version, and vendor, so ati's catalyst 5.2 or the nv drivers in x11...]
color depth/resolution/monitor setup?

erm, or an extension of this we're talking about:

hopefully combined with:

oh, ought we document how to do things like change the precision
select cursor there?
common fixes:
updated drivers
16 bit color [occasionally 24]

On 4/25/05, Ton Roosendaal <ton at blender.org> wrote:
> Hi all,
> It might be coincidence... we attract many more new users, with of
> course the average 'idiot rate' of confusing bug reports. Nevertheless,
> it appears to me that proper OpenGL support by 3d cards only gets
> worse. I completely lost track of all hints and tricks for driver
> tweaking with ATI's for example. Another signal is that major consumer
> brands (like S3) don't even continue to support OpenGL anymore.
> Also if you check websites from our Maya/Modo/XSI friends, you can find
> serious OpenGL issues, tweaks, and excuses...
> Not even to mention each vendor has like a 100 different types, and
> monthly changing driver upgrades!
> My proposal would be to prominently advertise on the Blender website
> which 3d cards and drivers actually work, with a very clear purchasing
> advise. And mention which cards clearly do not work... hopefully that
> will help our users some, but also invoke actions from the vendors. The
> Blender website gets google #1 rankings you know. :)
> We can post 3 lists:
> 1) Active supported hardware
> A list of 3d cards / OS combos as being used by our active developer
> team, so you can expect as user it's being tested and supported
> 2) Best rated hardware
> A list of 3d cards / OS combos best rated on the "OpenGL database" on
> blender.org
> 3) Worst rated hardware
> Also from the "OpenGL database"
> Anyone going to volunteer? Thanks! :)
> -Ton-
> ------------------------------------------------------------------------
> --
> Ton Roosendaal  Blender Foundation ton at blender.org
> http://www.blender.org
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