[Bf-committers] opengl
Vio
vmilitaru at sympatico.ca
Sat Apr 23 21:20:15 CEST 2005
>Though, nice as doxygen may be, the most useful way I find to navigate
>the source is command line grep + find
>
>Ted
>
>
Haha. In the end, the simplest tools are best.
Hi Ted,
Thx for your doxygen link. Yeah, I also threw doxygen at my local
blender sources not long ago.
But, I don't know, for some reason I didn't really like the result
(forgot the exact reason, just an
overall feeling).
But I think I get your bigger point: essentially, javascript and html
are showing their limits for big
code bases. This morning for instance, I added some more code to chop
blender sources into small digestible pieces (I mean, on function
boundaries). Then I somewhat
hit a wall on the javascript front (performance-wise, and some debuggy
script). Definitely not too
exciting stuff. My main UI is actually wx, so I'm starting to feel maybe
I've seen a little too much
javascript for a while.
But one quite interesting thing with chopping blender into small eatible
pieces is the ability to
"transform" the code. Whether that would make a lot of sense is, of
course, another question.
Nah, I've made a nice little tool to give me a birds'view of blender (my
baby-doxygen), which
was rather fun, I feel like trying something else (blender-related).
I guess you've all read the OpenGL Programming Guide v.1.4. Any idea
where I could download
myself a good copy? What are you guys using these days?
-vio
*
*
More information about the Bf-committers
mailing list