[Bf-committers] Blender Plugins

ricki myers antihc3 at gmail.com
Tue Apr 19 05:35:26 CEST 2005

Hey Owen,
    Well i have thought about doing this too, as of right now i just
have thought. All tho i would like to see this come about. and i would
be whilling to help as much as i can.  The only programming i have
done for blender so far is add stuff to the text editor.

On 4/18/05, Owen Jancowski-Walsh <walsh.owen at gmail.com> wrote:
> Hello developers!
> I am interested in getting involved in Blender development and am
> looking for a place to fit in.  I have limited experience coding, but
> am not a complete newbie.
> Has anyone started working on a more complete plugin system for
> Blender yet? I haven't seen any formal reference to anything anywhere.
>  I think this is something worth pursuing, as it would make it much
> easier for people to contribute to Blender in the future. I understand
> there is a good set of Python API already, but for something more
> intensive like new shaders, textures, renderers, etc, this would be a
> very important means of extending Blender (I know that a mechanism
> already exists for new textures, but I mean a more complete set of
> API).
> Of course, tackling something like this would require a extensive
> understanding of the underlying architecture.  A point I am nowhere
> near yet, hence my hope to help out someone who has considered a
> design already.
> If not, then perhaps there is another area where someone could feed me
> some small coding projects to work on.  Any ideas?
> Thanks,
> Owen
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers

antihc3 a.k.a Rick

More information about the Bf-committers mailing list