[Bf-committers] Blender Plugins
antihc3 at gmail.com
Tue Apr 19 05:35:26 CEST 2005
Well i have thought about doing this too, as of right now i just
have thought. All tho i would like to see this come about. and i would
be whilling to help as much as i can. The only programming i have
done for blender so far is add stuff to the text editor.
On 4/18/05, Owen Jancowski-Walsh <walsh.owen at gmail.com> wrote:
> Hello developers!
> I am interested in getting involved in Blender development and am
> looking for a place to fit in. I have limited experience coding, but
> am not a complete newbie.
> Has anyone started working on a more complete plugin system for
> Blender yet? I haven't seen any formal reference to anything anywhere.
> I think this is something worth pursuing, as it would make it much
> easier for people to contribute to Blender in the future. I understand
> there is a good set of Python API already, but for something more
> intensive like new shaders, textures, renderers, etc, this would be a
> very important means of extending Blender (I know that a mechanism
> already exists for new textures, but I mean a more complete set of
> Of course, tackling something like this would require a extensive
> understanding of the underlying architecture. A point I am nowhere
> near yet, hence my hope to help out someone who has considered a
> design already.
> If not, then perhaps there is another area where someone could feed me
> some small coding projects to work on. Any ideas?
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> Bf-committers at projects.blender.org
antihc3 a.k.a Rick
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