[Bf-committers] Trans Faces are not overlayed

joeedh joeeagar at prodigy.net
Thu Apr 14 17:27:35 CEST 2005

I've noticed that transparent faces for meshes are not being overlayed 
for non-backbuffered selection in solid-shaded mode.

Should be as simple as adding a call to that function at the correct 
place, but I have no idea where that would be.


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