[Bf-committers] Re: auto smooth angle

Nick Winters nickrwinters at gmail.com
Thu Apr 14 04:18:23 CEST 2005


why would you need or want the normal smoothing problem that would
occur with an autosmoothing angle above 90 degrees?


On 4/13/05, Bart <bart at neeneenee.de> wrote:
> 
> Jep, true i mean 180 not 360.
> So it would be nice if this limitation is not longer pressent.
> 
> Here is a screen from 3dsMax auto smooth (going up to 180 degrees too):
> http://www.neeneenee.de/blender/smooth.png
> 
> Campbell Barton schrieb:
> > Bart wrote:
> > 
> >>
> >> Just a question why is the autosmooth angle limited up to 80 degrees 
> >> and not up to 360 degrees?
> >> Other 3d Apps i know did not have this limitation.
> >> For my VRML exporter i would be fine too if it was 360 degrees because 
> >> in VRML/ X3D the smoothing angle (creaseAngle) could be 360 degrees too.
> >>
> >>
> > 
> > I dont see any resion for going up to 360d, 180 is the most difference 
> > you can have between 2 joining faces, and 179.x d if the largest angle 
> > you can use for calculating sane smoothing normals.
> > - Cam
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-committers
> > 
> 
> 
> -- 
> |\/\/\/|
> |      |
> | (O)(O)        Bart.
> C      _)       bart at neeneenee.de
> |   ,_/
> |   /    - Ich bin nicht berechtigt Aushilfslehrer zu feuern -
> /   \
>                  http://www.neeneenee.de
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list