[Bf-committers] animation time scaling

Alexander Ewering blender at instinctive.de
Sat Apr 9 01:12:31 CEST 2005


On Sat, 9 Apr 2005, bjornmose wrote:

> As we all ( should ) know a pendulum == 1 mass point allowed to move on a 
> circle ( with radius R ) having a gravitaional constant G defines a clock 
> with
> frequency omega = sqrt(G/R) ,
> the same as  period = 2 * PI * sqrt(R/G).
> So IMHO this shoud hold over changing frame rates in *real* time.

This is already so totally esotheric that I doubt you will get a
useful answer ;-)

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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