[Bf-committers] animation time scaling
blender at instinctive.de
Sat Apr 9 01:12:31 CEST 2005
On Sat, 9 Apr 2005, bjornmose wrote:
> As we all ( should ) know a pendulum == 1 mass point allowed to move on a
> circle ( with radius R ) having a gravitaional constant G defines a clock
> frequency omega = sqrt(G/R) ,
> the same as period = 2 * PI * sqrt(R/G).
> So IMHO this shoud hold over changing frame rates in *real* time.
This is already so totally esotheric that I doubt you will get a
useful answer ;-)
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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