[Bf-committers] Reminder: Tech draw shows wrong values

Campbell Barton cbarton at metavr.com
Fri Apr 8 16:48:16 CEST 2005

Alexander Ewering wrote:

> Just as a reminder so that someone knowing the math can fix it: Tech
> draw (as mentioned a few weeks ago on the list) shows wrong values
> for scaled objects.
> I would know how to fix it for homogenous scaling, but not for different
> scaling values for X/Y/Z axes, so... don't blame me for not fixing it
> myself :)
> Concerning the usage of "wrong": As I mentioned before, the lengths
> of edges in local space are probably pretty uninteresting in 95% of
> the cases - one would expect it to show the world coordinate lengths.
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
Is it possible to get the worldspace locations- as they are drawn?
That would make it easy :)

- Cam

Campbell J Barton

133 Hope Street
Geelong West, Victoria 3218 Australia

URL:    http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241

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