[Bf-committers] camera view move is weird now

zippy trip at spymac.com
Fri Apr 8 05:58:20 CEST 2005


I duno I thought I did. Also I had thought others would have the same 
reaction to the sudden change in the work flow.

On another note why can't blender have one option button to ignore the 
edge of the screen for any mouse movement? It makes working in a small 
screen like an ibook much faster, and just flows better when you dont 
have to keep restarting a mouse movement for something like scaling 
moving or whatever.


On Apr 7, 2005, at 6:34 PM, Martin Poirier wrote:

> Now you're talking. And you didn't say that at first
> because?
>
> Martin
>
> --- zippy <trip at spymac.com> wrote:
>> its simple. There was an old method for zooming the
>> camera when the
>> view is in camera view. "zero key"
>> pressing the G and middle mouse keys would make the
>> camera zoom in and
>> out with one mouse movement and it was smooth and
>> clean and would zoom
>> in infinity.
>>
>> This new method is not smooth and stops as soon as
>> the mouse cursor
>> hits the edge of the screen. So it takes several
>> presses of the key
>> combos to get it to a correct spot. Time killer.
>>
>>
>>
>> On Apr 7, 2005, at 4:31 PM, Martin Poirier wrote:
>>
>>> Could you be any less precise with your comments?
>>>
>>> Martin
>>>
>>> --- zippy <trip at spymac.com> wrote:
>>>> What happened to the camera view mode when
>> pressing
>>>> grab ? It is so
>>>> hurky jerk now, no longer smooth flowing for
>>>> changeing it's potion . Is
>>>> there an option to turn that old mode back on ?
>>>>
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