[Bf-committers] Blender in IPAQ

Gabriel Beloin gbeloin at caramail.com
Wed Apr 6 15:30:25 CEST 2005


The main pb If i remember right was a the fact that there is no opengl on ipaq. So nan had to use a proprietary alternative to emulate opengl.
The old version is still up on download.blender.org, but not the source.

> De: Campbell Barton <cbarton at metavr.com>
> A: bf-blender developers <bf-committers at projects.blender.org>
> Objet: [Bf-committers] Blender in IPAQ
> Date: Wed, 06 Apr 2005 22:28:36 +1000

> <pre>Hi, I just got an IPAQ off ebay, hp 5550...
>  From memory, the previous posts about blender on ipaq were about the 
> game engine.
> Im not too fussed on the game engine, so I was wondering if anyone knows 
> weather the Current CVS Blender would compile on an IPAQ.
> Without Quicktime, Freetype etc.
> 
> Im interested in using it for Blender/Python Dev while Im on planes, in 
> Hotels etc.
> 
> 
> - Cheers.
> - Cam
> 
> -- 
> Campbell J Barton
> 
> 133 Hope Street
> Geelong West, Victoria 3218 Australia
> 
> URL:    <a href=http://www.metavr.com>http://www.metavr.com</a>e-mail: cbarton at metavr.com
> phone: AU (03) 5229 0241
> 
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> </pre>

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