[Bf-committers] Blender in IPAQ
Gabriel Beloin
gbeloin at caramail.com
Wed Apr 6 15:30:25 CEST 2005
The main pb If i remember right was a the fact that there is no opengl on ipaq. So nan had to use a proprietary alternative to emulate opengl.
The old version is still up on download.blender.org, but not the source.
> De: Campbell Barton <cbarton at metavr.com>
> A: bf-blender developers <bf-committers at projects.blender.org>
> Objet: [Bf-committers] Blender in IPAQ
> Date: Wed, 06 Apr 2005 22:28:36 +1000
> <pre>Hi, I just got an IPAQ off ebay, hp 5550...
> From memory, the previous posts about blender on ipaq were about the
> game engine.
> Im not too fussed on the game engine, so I was wondering if anyone knows
> weather the Current CVS Blender would compile on an IPAQ.
> Without Quicktime, Freetype etc.
>
> Im interested in using it for Blender/Python Dev while Im on planes, in
> Hotels etc.
>
>
> - Cheers.
> - Cam
>
> --
> Campbell J Barton
>
> 133 Hope Street
> Geelong West, Victoria 3218 Australia
>
> URL: <a href=http://www.metavr.com>http://www.metavr.com</a>e-mail: cbarton at metavr.com
> phone: AU (03) 5229 0241
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> <a href=http://projects.blender.org/mailman/listinfo/bf-committers>http://projects.blender.org/mailman/listinfo/bf-committers</a>
> </pre>
C est le moment de dynamiser votre boîte mail en découvrant les offres CaraMail Max et Pro - http://www.caramail.com
More information about the Bf-committers
mailing list