[Bf-committers] Re: Preliminary version of Blender Digest

Johnny Matthews johnny.matthews at gmail.com
Mon Apr 4 05:12:06 CEST 2005


Python API additions:

Pidhash, gutiarGeek: Text3d Module
gutiarGeek, stivs: insertIpoKey() in several modules
Probably others I missed.


On Sun, 3 Apr 2005 19:42:58 -0700, Tom M <letterrip at gmail.com> wrote:
> This is a preliminary version of the next Blender Digest.  It isn't
> quite complete, and I'd appreciate people pointing out anything that
> I've overlooked.  Basically it is meant to cover all significant
> development since the last release.  Intrr you might want to provide a
> list of stuff that is unique to your tree.
> 
> ******************
> 
> Welcome to the latest Blender Digest,
> 
> improvements have been happening at a blazingly fast pace in Blender
> land, with both significant improvements in functionality and code
> quality.
> 
> We will look at improvements in the two official blender trees
> (Bf-Blender from which releases are made, and Tuhopuu - the
> experimental tree where new ideas are tested out before migrating them
> to the main tree), a prominent external tree provided by intrr
> (Instinctive Blender), and then we will have a look at the numerous
> scripts and plugins that have been created.
>   
> To start off we'll have a look at the Bf-Blender Core,
> 
> [B]Tranform Refactor[/B]
> 
> Martin Poirier (Theeth) has completely refactored the transform code
> (code that allows things like moving, scaling and rotating and
> object).  From a user view, big changes are Planar Constraints, better
> constraint handling in general, improved PET (Proportional Editing -
> editing with a 'fall off distance'), and the refactor also made it
> possible for Ton Rosendal to add Manipulators making Blender
> significantly more accessible to new and novice users.
> 
> [B]Dependency Graphs[/B]
> 
> JLuc Peuriere (lukep) has been hard at work on a dependency graphs. 
> This is mostly behind the scenes work that will make certain tasks
> easier and faster.  The big area of help is that it will make Tons
> planned refactor of the Animation system much easier.
> 
> [B]Half-Edge Mesh[/B]
> 
> Joeedh has implemented an additional mesh structure for Blender, the
> half edge mesh.  Half Edges make implementing some mesh editing tools
> much easier.  Joe has also implemented a modifier stack, mouse over
> highlighting, and a tool macro system that work with his new half edge
> structure.
> 
> [B]CCGSubSurf[/B]
> 
> zr has created a replacement for Blenders current catmul-clark subsurf
> code.  The biggest change is that it is far faster than the original
> subsurf code, especially when editing a highly subsurfed mesh.  His
> work has also 'paved the way' for a modifier stack, and has simplified
> the code and API.
> 
> [B]MetaMesh[/B]
> 
> JiriHnidek as part of his thesis work has been improving Blenders
> MetaBalls and 'MetaElms' functionlity.  Some improvements include the
> ability to rotate meta objects, and converting of arbitrary meshes to
> metaelms.
> 
> [B]Softbody Dynamics[/B]
> 
> Bjornmose has implemented soft body (gelatin and jiggle effects) for
> Blender.  Ton has recently integrated the code into the Bf-Blender
> tree.
> 
> [B]CommandLine[/B]
> 
> ?? has given full access to python scripting and blender commands via
> the command line
>  
> [B]Ocean Simulator[/B]
> 
> Simon Harvey has been working on greatly improving Blender
> capabilities to simulate an waves and oceans.  Implementing a shader
> and mesh modifier tool.
> 
> [B]Python Scripts and Plugins[/B]
> The next section is on scripts that have been created or improved for
> usage with Blender.
> 
> 
> Mesh Tools
> 
> Tom Musgroves (LetterRip) and Michael Schardts sculpt mesh has seen
> substantial improvements in speed and a modest increase in
> functionality.  It can now be used on fairly dense mesh (zooming in
> increases the density it is useful on), and has an 'Undo Mode' which
> will return a vertex to its original unsculpted location.  Michael has
> also developed a plugin that allows usage of Pen tablets with the
> script.
> http://www.elysiun.com/forum/viewtopic.php?t=31732&start=180
> 
> paleajed has implemented KnifePro0.7 an improvement over Blenders
> current knife tool.
> http://users.telenet.be/EWOCprojects/edgeslide.html
> 
> jms has improved his Mesh Explosion script which does a simple explosion
> effect.
> http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_meshexplosion.htm#explosionspatterns
> 
> seredipiti has written Geodesic which generates Geodesic structures.
> http://members.aol.com/demalion2/index.html
> 
> cambo has created UVs -> Mesh and Mesh ->UVs (not sure what it does?)
> http://members.iinet.net.au/~cpbarton/ideasman/
> 
> rherman has written Photoclinometry which creates a mesh based on
> shading information from an image.
> http://www.elysiun.com/forum/viewtopic.php?t=36528&start=0
> http://www.treehouse-productions.com/Scripts/clinotest.py
> 
> paleajed has written TranspRef which creates trasparent image plane
> for reference images when modeling.
> http://users.telenet.be/EWOCprojects/edgeslide.html
> 
> S68 has created Blender Rope Works (BRW) which allows for animation of
> a rope and pulley system
> http://www.elysiun.com/forum/viewtopic.php?t=39693
> http://projects.blender.org/viewcvs/viewcvs.cgi/bstar/BRW/?cvsroot=bstar
> 
> SpookyElectric has been working on an improved Boolean tool to replace
> Blenders current Boolean tool.
> http://www.elysiun.com/forum/viewtopic.php?t=29200&start=0
> http://astro.scu.edu/~ted/oss/blender/boolean/megabool_r08.py
> 
> syrux has written Discombobulator which creates surface 'detail' on
> the surface of an object.
> http://www.elysiun.com/forum/viewtopic.php?t=36561&start=0
> 
> Jimmy Haze has improved his A.N.T. Landscape creator tool which uses
> noise to create a simulated mountains valleys and other landscape.
> http://www.elysiun.com/forum/viewtopic.php?t=35882&start=0
> 
> palejed has written EgdeTune which allows you to slide verts along an edge.
> http://users.telenet.be/EWOCprojects/edgeslide.html
> 
> panzi has written TerryNoise which can distort a mes through noise
> generation
> http://www.elysiun.com/forum/viewtopic.php?t=38458&postdays=0&postorder=asc&start=0
> 
> neil has developered a script for creating 'Gothic Vaults'
> http://www.elysiun.com/forum/viewtopic.php?t=8086&start=0
> 
> 
> [B]Animation[/B]
> 
> guitargeek has implemented IPOBurner Script which bakes game object
> motion to Blender animation system IPOs.
> http://www.elysiun.com/forum/viewtopic.php?t=40091
> 
> lancelot has written Camera Calibration for Blender which is used for
> aligning the camera to the 3d space of a photograph.
> http://www.warpax.com/pytsai/index.html 
> 
> Wizards
> 
> MakeHuman team has made a number of improvements to makehuman, a
> script for parametrically modeling a human, including an easy to use
> interface and greatly improved model.
> http://www.dedalo-3d.com/
> 
> 
> [B]Rendering and Post processing[/B]
> 
> Makehuman team has created a script for a subsurface scattering effect.
> http://www.dedalo-3d.com/public/forum/index.php?a=topic&topic=1111837542.23
> 
> [B]Importers and Exporters[/B]
> 
> phlip - premul plugin
> http://www.elysiun.com/forum/viewtopic.php?t=40114&start=0
> 
> paprmh - Z-screen/zutilz 
> http://www.elysiun.com/forum/viewtopic.php?t=35355&postdays=0&postorder=asc&start=0
> 
> S68 - Blender Go Cubic
> http://projects.blender.org/viewcvs/viewcvs.cgi/bstar/BGC/?cvsroot=bstar
> http://www.alienhelpdesk.com/index.php?id=16
> 
> jms - level of detail-matic
> http://www.elysiun.com/forum/viewtopic.php?t=38948
> http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_LOD_en.htm
> 
> flippyneck - G Buffer Extractor
> http://www.flippyneck.com/wip/g_buffer_extractor_a05.py 
> http://www.elysiun.com/forum/viewtopic.php?t=26189&postdays=0&postorder=asc&start=0
> 
> qwe - lightsaber plugin
> http://www.elysiun.com/forum/viewtopic.php?t=29973&start=60
> 
> [B]Importers and exporters[/B]
> Brandano - Netimmerse (Morrowind, Freedom Force format) importer
> http://games.groups.yahoo.com/group/NIFLA/
> 
> hopperrr - YADEMI - Yet Another Digital Elevation Metadata Importer
> http://www.elysiun.com/forum/viewtopic.php?t=38108
> 
> Bart - improved VRML exporter
> http://www.neeneenee.de/blender/x3d/changes.txt
> http://www.neeneenee.de/blender/x3d/vrml97_export150.py.txt 
> 
> bob_holcomb - assorted importer and exporter scripts
> http://67.22.114.230:8082/programming/blender/
> 
> Skunk - bvh to armature
> http://www.elysiun.com/forum/viewtopic.php?t=40203
> http://members.fortunecity.de/arm
> http://www.websamba.com/Armature
> 
> jms - curves importer
> http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_curvesimport_en.htm
> http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_paths_import_en.htm
> http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_ai_en.htm
> 
> svenom Milkshape exporter
> 
> Sutabi - BlenderMan 0.1 Beta 9c
> http://sutabi.tk/files/blenderman0.1beta9.0c.zip 
> 
> hobBIT - new renderman approach
> http://www.elysiun.com/forum/viewtopic.php?t=39007
> 
> nfz - ATI nmf format exporter
> http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=5842
> 
> rompel - CRYSTALISER
> http://www.elysiun.com/forum/viewtopic.php?t=38996
> 
> [B]Misc[/B]
> 
> SamAdam - BpyMan Script Repository Package Manager - automatically
> updates Blender scripts
> http://www.toxicx.toxicengine.org/scripts/scripts2.php
> 
> raphael - Gimp palettes import Script
> http://dwarf.free.fr/dwarf/blender/python/transpal/transpalExpress.zip 
> 
> jms - Tessalate script
> http://jmsoler.free.fr/didacticiel/blender/tutor/python_wireshadows_en.htm
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-- 
Johnny Matthews
johnny.matthews at gmail.com


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