[Bf-committers] Modifyer stack system
joeeagar at prodigy.net
Fri Apr 1 03:59:58 CEST 2005
Hi. My ideas for a modifyer stack system is as follows:
There is a struct DeformList which has a list of Deforms. Each deform
has a list of vert coordinates, and vert normals.
DeformList also stores the base mesh position. Each Deform in the list
consists of actual vert positions, not relative positions, in local space.
HEmesh would use this for deformations; which would be applied before
subsurfing. normal mesh could probably use it too.
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