[Bf-committers] Modifyer stack system

joeedh joeeagar at prodigy.net
Fri Apr 1 03:59:58 CEST 2005

Hi.  My ideas for a modifyer stack system is as follows:

There is a struct DeformList which has a list of Deforms.  Each deform 
has a list of vert coordinates, and vert normals.

DeformList also stores the base mesh position.  Each Deform in the list 
consists of actual vert positions, not relative positions, in local space.

HEmesh would use this for deformations; which would be applied before 
subsurfing.  normal mesh could probably use it too.


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