[Bf-committers] Individual Faces extrude
Campbell Barton
cbarton at metavr.com
Wed Sep 29 01:53:50 CEST 2004
Hi, I know this is a time where developers are probably doing lots of
stuff anyway and dont especialy need extra advice but...
It would be nice to have a grab mode that works like the extrude mode
now does.
Grab allong normals- I propose Grab: Gkey then Nkey
N for normals, just like there are X/Y and Z atm.
- Cam
joeedh wrote:
> Campbell Barton wrote:
>
>> Hi joeedh, your probably aware of this but I thaught mabe I should
>> comment.
>>
>> Extruding allong the face normal is not always desired, with your
>> patch its difficuled not to.
>> solution,
>> 1) Extrude, then execute and grab.
>> 2) Extrude, then use the tab keys for numeric input
>>
> I believe the idea is to click (cancel the normal grab), then
> grab/rot/scale normally. Also, the extrusion is done along the
> vertices still--no one has implemented a TransFace as yet--so the
> vertex normals has to be modified for this to work (for both the
> normal extrusion and my individual patch).
>
>> Mabe the best solution would be to have Ekey a hot key while in
>> extrude mode-
>> E could toggle extruding allong normals.
>
>
> This would work, so long as the normals weren't recalculated (which
> they arn't, so long as you don't leave editmode [I think]). Remember
> that vertex normals are the average of their surrounding face normals,
> so if they get recalculated. . .
>
>> Also your patch makes hitting X/Y/Z usless while in normal mode,
>> mabythey could be implimented in a normal relative way, tho I dont
>> know how best to define the point of rotation about the normal (X/Y-
>> Assuming Z is allong the normal)
>
>
> Talk to whoever wrote the normal grabbing mode--I merely slightly
> modified it to work with individual faces extrude. On the other hand,
> it's possible it could do that the way it was before.
>
>> It would be nice if Rotating directly after an extrude would rotate
>> about the normal- (R then could switch between normal & view-matrix)
>
>
> No idea how to do that.
>
> joeedh
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
>
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
-------------- next part --------------
A non-text attachment was scrubbed...
Name: smime.p7s
Type: application/x-pkcs7-signature
Size: 4851 bytes
Desc: S/MIME Cryptographic Signature
Url : http://projects.blender.org/pipermail/bf-committers/attachments/20040929/b05075af/smime.bin
More information about the Bf-committers
mailing list