[Bf-committers] uv's in edit mode

joeedh joeeagar at prodigy.net
Tue Sep 28 04:59:40 CEST 2004


Campbell Barton wrote:

> Hi, I think now could be a good time to impliment UVW mapping (Where W 
> is the depth so the UVW map can be rotated in 3d space )
> Would be backwards compatable since W would simply be ignored by older 
> blender versions.
> -Cam
>
Yes!  That would be especially useful for prodcedural texture bakers. 

joeedh


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