[Bf-committers] Undo on Text objects.

Ton Roosendaal ton at blender.org
Mon Sep 27 13:50:06 CEST 2004


WIP stuff... but good you mention it.
Goal is to have all editmodes doing undo based on its mode (so for  
textedit only in this case). Outside of editmode the global undo then  


On 20 Sep 2004, at 23:34, joeedh wrote:

> joeedh wrote:
>> Hi.  Performing CTRL-Z on Text objects does unpredictable things.  It  
>> should (I think, I'm not exactly sure) remove the last charecter  
>> written, or the last word (if anyone wants to code that).
>> Instead, it is doing these things on a unpredictable (to mo) basis:
>> a): Removes the whole text buffer if you just created it.
>> b): Does nothing.
>> c): Remove a large chunk of just-written code.
>> I don't think that Text objects should make use of the new undo code.
> To add to that, Undo will also affect meshes out of editmode, e.g. it  
> will undo changes made to the mesh in editemode.  This isn't suppose  
> to happen, right?
> joeedh
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Ton Roosendaal  Blender Foundation ton at blender.org  

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