[Bf-committers] Re: [Bf-blender-cvs] CVS
commit: blender/source/blender/blenkernel BKE_bad_level_calls.h
BKE_global.h blender/source/blender/blenkernel/bad_level_call_stubs
stubs.c blender/source/blender/blenkernel/intern blender.c
exotic.c scene.c blender/source/blender/blenlib
BLI_editVert.h blender/source/blender/blenloader/intern readfile.c ...
Ton Roosendaal
ton at blender.org
Mon Sep 27 13:40:41 CEST 2004
Hi,
About extrude:
Since Theeth is working on new transform() code, I thought to limit my
work there on a simple single direction extrusion now. This works for
most selections fine, but not for opposing ones as in your example.
That's something I think we can live with temporally.
For later we can research more options of course.
FGons:
Interesting option idea; but rather not fully automatic, but as a tool.
Meaning you give a command 'calc fgons automatic' one. While editing,
moving vertices un-coplaner shouldn't destruct the fgon.
BTW: the current 'FKey' command in editmode can just do that by default.
On-mouse hilites:
That option usually is just added to hide failures in proper (coding
of) selection. Aim is to have each mouseclick being a hit, exactly what
you intended to select.
Also, I've used such hilite-selection editors, and they're neurotic.
-Ton-
On 26 Sep 2004, at 03:23, Johannes Langlotz wrote:
> hi,
>
> i know, this list is NOT for mails like this, but since many coders
> are working on the mesh code right now i do it even though.
>
> a onMouseOver highlighting feature for the mesh edit mode would be
> nice! when i click on a face of a complex mesh i often catch the wrong
> face! if the face/edge/vertice which i would select would be
> highlighted it would be much easier!
>
> fgons: i think the fgons-feature should just toggle global for the
> whole mesh! every coplanar faces of a mesh should be "converted" to a
> fgon. just like it is in the object mode now. at the moment it is
> possible to make a fgon of two (or more) coplanar faces. but i can
> edit all points and this makes the fgon un-coplanar.
> http://www.johannes.langlotz.info/obj/blender/fgon.png
>
> if i select all faces round about a cylinder
> http://www.johannes.langlotz.info/obj/blender/cylinder1.png
>
> and when I extrude them happens this
> http://www.johannes.langlotz.info/obj/blender/cylinder2.png
>
> this should happen of course
> http://www.johannes.langlotz.info/obj/blender/cylinder3.png
>
> cheers,
> johannes
>
>
> Ton Roosendaal schrieb:
>> Hi,
>> For everyone, I advise to check each line in release notes. :)
>> Check the section "Todo" here:
>> http://www.blender3d.org/cms/Mesh_editing_rewrite.425.0.html
>> -Ton-
>> On Friday, Sep 24, 2004, at 14:56 Europe/Amsterdam, Alexander Ewering
>> wrote:
>>>
>>> Hello,
>>>
>>> first, congratulations on the great refactoring and all the additions
>>> to the mesh code, it's great stuff.
>>>
>>> One thing I think should be considered is the following:
>>>
>>> I find the old face select mode (UV) still more useful than the new
>>> face editmode. Why? Because it ignores occluded faces! That's
>>> especially useful with border selecting faces.
>>>
>>> I think now would definitely be the time to include good "ignore
>>> occluded" and "hide occluded" options to editmode.
>>>
>>> Otherwise, it's great.
>>>
>>>
>>> | alexander ewering instinctive mediaworks
>>> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at projects.blender.org
>>> http://projects.blender.org/mailman/listinfo/bf-committers
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>>>
>> ----------------------------------------------------------------------
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>> Ton Roosendaal Blender Foundation ton at blender.org
>> http://www.blender.org
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