[Bf-committers] More editmode problems
Ton Roosendaal
ton at blender.org
Mon Sep 27 12:48:34 CEST 2004
Hi,
Yah, I didnt dare to touch loop code yet... it's a hog. :)
Fortunately, now we have proper edge and face selection awareness in
Blender, we can make the tools simpler.
- I prefer no sublooping for select anymore, but directly allow a
loop-selection on a mouseclick.
- Based on selection (like rows of edges, faces) you then invoke the
looping tools, like loopcut for example. Wings has more nice editing
options we can look at, like the 'slide' tool which moves a selected
row of edges to the left/right row of edges.
-Ton-
On 27 Sep 2004, at 05:50, Alexander Ewering wrote:
>
> As I've now ported the new editmesh stuff (still think it's
> incredible) to
> instinctive2, I'll be pestering the list with problem reports ;)
>
> I know this is work in progress, I'm just providing pointers to
> possible
> problems that could be forgotten.
>
>
> 1) It is possible to select edges in face mode by using the
> ALT-B (edgeloop select) function. Nothing will indicate that
> an edge loop is selected, but grabbing will result in it being
> transformed.
>
> 2) Both faceloop tools (SHIFT/CTRL-R) do not respect the
> zbuffered selection mode and instead also select occluded
> loops (in contrast to ALT-B, which works correctly)
>
> 3) Apart from this, all the loop functions (ALT-B, SHIFT/CTRL-R)
> are badly implemented in that they use 100% CPU even while not
> moving the mouse. They should be event-driven, like transform()
> appearently is, as it doesn't use CPU while not moving the mouse.
>
> That's all for now :)
>
> | alexander ewering instinctive mediaworks
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
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>
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Ton Roosendaal Blender Foundation ton at blender.org
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