[Bf-committers] Individual Faces extrude
joeedh
joeeagar at prodigy.net
Mon Sep 27 03:23:31 CEST 2004
Campbell Barton wrote:
> Hi joeedh, your probably aware of this but I thaught mabe I should
> comment.
>
> Extruding allong the face normal is not always desired, with your
> patch its difficuled not to.
> solution,
> 1) Extrude, then execute and grab.
> 2) Extrude, then use the tab keys for numeric input
>
I believe the idea is to click (cancel the normal grab), then
grab/rot/scale normally. Also, the extrusion is done along the vertices
still--no one has implemented a TransFace as yet--so the vertex normals
has to be modified for this to work (for both the normal extrusion and
my individual patch).
> Mabe the best solution would be to have Ekey a hot key while in
> extrude mode-
> E could toggle extruding allong normals.
This would work, so long as the normals weren't recalculated (which they
arn't, so long as you don't leave editmode [I think]). Remember that
vertex normals are the average of their surrounding face normals, so if
they get recalculated. . .
> Also your patch makes hitting X/Y/Z usless while in normal mode,
> mabythey could be implimented in a normal relative way, tho I dont
> know how best to define the point of rotation about the normal (X/Y-
> Assuming Z is allong the normal)
Talk to whoever wrote the normal grabbing mode--I merely slightly
modified it to work with individual faces extrude. On the other hand,
it's possible it could do that the way it was before.
> It would be nice if Rotating directly after an extrude would rotate
> about the normal- (R then could switch between normal & view-matrix)
No idea how to do that.
joeedh
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