[Bf-committers] Re: [Bf-blender-cvs] CVS
commit: blender/source/blender/blenkernel BKE_bad_level_calls.h
BKE_global.h blender/source/blender/blenkernel/bad_level_call_stubs
stubs.c blender/source/blender/blenkernel/intern blender.c
exotic.c scene.c blender/source/blender/blenlib
BLI_editVert.h blender/source/blender/blenloader/intern readfile.c ...
Johannes Langlotz
johannes.langlotz at gmx.de
Sun Sep 26 03:23:34 CEST 2004
hi,
i know, this list is NOT for mails like this, but since many coders are
working on the mesh code right now i do it even though.
a onMouseOver highlighting feature for the mesh edit mode would be nice!
when i click on a face of a complex mesh i often catch the wrong face!
if the face/edge/vertice which i would select would be highlighted it
would be much easier!
fgons: i think the fgons-feature should just toggle global for the whole
mesh! every coplanar faces of a mesh should be "converted" to a fgon.
just like it is in the object mode now. at the moment it is possible to
make a fgon of two (or more) coplanar faces. but i can edit all points
and this makes the fgon un-coplanar.
http://www.johannes.langlotz.info/obj/blender/fgon.png
if i select all faces round about a cylinder
http://www.johannes.langlotz.info/obj/blender/cylinder1.png
and when I extrude them happens this
http://www.johannes.langlotz.info/obj/blender/cylinder2.png
this should happen of course
http://www.johannes.langlotz.info/obj/blender/cylinder3.png
cheers,
johannes
Ton Roosendaal schrieb:
> Hi,
>
> For everyone, I advise to check each line in release notes. :)
>
> Check the section "Todo" here:
> http://www.blender3d.org/cms/Mesh_editing_rewrite.425.0.html
>
> -Ton-
>
>
> On Friday, Sep 24, 2004, at 14:56 Europe/Amsterdam, Alexander Ewering
> wrote:
>
>>
>> Hello,
>>
>> first, congratulations on the great refactoring and all the additions
>> to the mesh code, it's great stuff.
>>
>> One thing I think should be considered is the following:
>>
>> I find the old face select mode (UV) still more useful than the new
>> face editmode. Why? Because it ignores occluded faces! That's
>> especially useful with border selecting faces.
>>
>> I think now would definitely be the time to include good "ignore
>> occluded" and "hide occluded" options to editmode.
>>
>> Otherwise, it's great.
>>
>>
>> | alexander ewering instinctive mediaworks
>> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
>> _______________________________________________
>> Bf-committers mailing list
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>> http://projects.blender.org/mailman/listinfo/bf-committers
>>
>>
> ------------------------------------------------------------------------ --
> Ton Roosendaal Blender Foundation ton at blender.org http://www.blender.org
>
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