[Bf-committers] Re: [Bf-blender-cvs] CVS
commit: blender/source/blender/blenkernel BKE_bad_level_calls.h
stubs.c blender/source/blender/blenkernel/intern blender.c
exotic.c scene.c blender/source/blender/blenlib
BLI_editVert.h blender/source/blender/blenloader/intern readfile.c ...
johannes.langlotz at gmx.de
Sun Sep 26 03:23:34 CEST 2004
i know, this list is NOT for mails like this, but since many coders are
working on the mesh code right now i do it even though.
a onMouseOver highlighting feature for the mesh edit mode would be nice!
when i click on a face of a complex mesh i often catch the wrong face!
if the face/edge/vertice which i would select would be highlighted it
would be much easier!
fgons: i think the fgons-feature should just toggle global for the whole
mesh! every coplanar faces of a mesh should be "converted" to a fgon.
just like it is in the object mode now. at the moment it is possible to
make a fgon of two (or more) coplanar faces. but i can edit all points
and this makes the fgon un-coplanar.
if i select all faces round about a cylinder
and when I extrude them happens this
this should happen of course
Ton Roosendaal schrieb:
> For everyone, I advise to check each line in release notes. :)
> Check the section "Todo" here:
> On Friday, Sep 24, 2004, at 14:56 Europe/Amsterdam, Alexander Ewering
>> first, congratulations on the great refactoring and all the additions
>> to the mesh code, it's great stuff.
>> One thing I think should be considered is the following:
>> I find the old face select mode (UV) still more useful than the new
>> face editmode. Why? Because it ignores occluded faces! That's
>> especially useful with border selecting faces.
>> I think now would definitely be the time to include good "ignore
>> occluded" and "hide occluded" options to editmode.
>> Otherwise, it's great.
>> | alexander ewering instinctive mediaworks
>> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
>> Bf-committers mailing list
>> Bf-committers at projects.blender.org
> ------------------------------------------------------------------------ --
> Ton Roosendaal Blender Foundation ton at blender.org http://www.blender.org
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