[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenlib BLI_editVert.h blender/source/blender/include editmesh.h blender/source/blender/src editmesh.c editmesh_add.c editmesh_lib.c editmesh_loop.c editmesh_mods.c editmesh_tools.c

Ton Roosendaal ton at blender.org
Fri Sep 24 20:26:37 CEST 2004


Hi,

I expect the fgons (face-gones!) will transform to real ngons in time.  
So keeping it pure as actual polygons then saves headaches. Think of  
having subdivide/bevel/knife working nicely with it.

ALso, what you mention about 'much cleaner' is a bit weird... the fgon  
will hide it anyway, and blender renders the unclean faces as nice as  
the clean version. :)

-Ton-

On Friday, Sep 24, 2004, at 19:10 Europe/Amsterdam, Alexander Ewering  
wrote:

>
> On Fri, 24 Sep 2004, Ton Roosendaal wrote:
>
>>  New: Fake Polygons, or Face-polygons, or FGons nicked for now.
>>  Just select a bunch of faces (selection should be valid flat poly)  
>> and
>>  press FKEY. Works in fact as selection-group optimizing. Nice in  
>> solid
>>  drawmode!
>
> Interesting compromise for "Fake-NGons" :), and definitely interesting
> workflow-wise.
>
> One question remains though: Why the limitation of not being able to
> "Group" faces with 'inner vertices'? That makes it impossible to
> make a 32-gon by creating a 32 vertex circle and then extruding to
> the center and removing doubles.
>
> It works by using SHIFT-F, but an extruded circle is much cleaner
> than a scanline-filled one, so that limitation should be removed, if
> at all possible.
>
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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