[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_bad_level_calls.h BKE_global.h blender/source/blender/blenkernel/bad_level_call_stubs stubs.c blender/source/blender/blenkernel/intern blender.c exotic.c scene.c blender/source/blender/blenlib BLI_editVert.h blender/source/blender/blenloader/intern readfile.c ...

Ton Roosendaal ton at blender.org
Fri Sep 24 15:38:53 CEST 2004


For everyone, I advise to check each line in release notes. :)

Check the section "Todo" here:


On Friday, Sep 24, 2004, at 14:56 Europe/Amsterdam, Alexander Ewering  

> Hello,
> first, congratulations on the great refactoring and all the additions
> to the mesh code, it's great stuff.
> One thing I think should be considered is the following:
> I find the old face select mode (UV) still more useful than the new
> face editmode. Why? Because it ignores occluded faces! That's
> especially useful with border selecting faces.
> I think now would definitely be the time to include good "ignore
> occluded" and "hide occluded" options to editmode.
> Otherwise, it's great.
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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Ton Roosendaal  Blender Foundation ton at blender.org  

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