[Bf-committers] Deformable model source code + demo

Herman Bruyninckx Herman.Bruyninckx at mech.kuleuven.ac.be
Fri Sep 24 14:05:40 CEST 2004

On Fri, 24 Sep 2004, David Bourguignon wrote:

> Concerning the deformable model I was talking about...
> Paper, video, source code and precompiled demo (for linux-gcc) can be found here:
> http://perso.wanadoo.fr/david-m.bourguignon/pub/BC00/index.html
> Nota bene: this is not a Blender extension, simply a poorly coded program!
> I coded this a looong time ago, right after learning C/C++...  :-)
> Please be indulgent!

Does anybody have already an idea what (if ever) should be changed/added to
the data structures in Blender that represent objects, scenes, etc? I can
imagine a new kind of object is needed: a "mesh with dynamic parameters"
(i.e., each node has mass, and the arcs between the nodes have elasticity
and damping).

I have similar "design questions" when trying to understand how best to
integrate "robots" into Blender: robot joints also have damping and
elasticity, and links have mass (and possibly elasticity and damping


   K.U.Leuven, Mechanical Engineering, Robotics Research Group
<http://people.mech.kuleuven.ac.be/~bruyninc> Tel: +32 16 322480

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