[Bf-committers] Its time for the CSG transform code
Martin Poirier
theeth at yahoo.com
Wed Sep 22 23:20:23 CEST 2004
--- joeedh <joeeagar at prodigy.net> wrote:
> Martin Poirier wrote:
>
> >What part of transform will you work with? The new
> >code uses mostly atomic functioncs, so just tell me
> >what part you'll be working with and I can tell you
> as
> >much as I can (assuming that part is done already).
> >
> >
> A CSGObject has a list of trees (should be branches,
> must change) which
> each in turn have a list of nodes. Each node can be
> scaled/rot'd/grab'd
> (e.g. they each have their own individual
> rot/scale/loc members). Also,
> each node is linked to an Object containing a Mesh,
> so I may change it
> so that the basic rot/loc/size attributes are pulled
> from that Object.
>
> Each node can also have it's own matrix. I copied
> the matrix pointers
> from MetaElem in DNA_meta.h, but I have almost no
> idea how to actually
> assign a matrix to one.
So what you need basicly is the transdata struct,
right?
Martin
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