[Bf-committers] Its time for the CSG transform code
joeeagar at prodigy.net
Wed Sep 22 21:40:16 CEST 2004
Hi, I've reached the point where it's now time to get the CSG nodes to
work with the transform() system. However, since it's currently being
worked on, I can't continue until I know more about how the new system
is going to work. In other words: I really need some kind of definitive
doc on the new transformation system. Is the one on the Wiki a
finalized version? Or is it going to be different then that?
If I have to, I can wait for the new code (how long will that take?).
Right now I've gotten it so you can create a CSG object, and select it's
individual nodes. That's about it. I've also written code to convert
nodes to TransVerts. Once I get the transformation code working, I can
start work on integrating OpenCSG. BTW, OpenCSG.org has a link to a
really cool CSG editor for windows. Try it to see the coolness that is
real-time editing of CSG hiarchies.
Oh, and I've written a feature proposal doc on the Blenderdev Wiki
http://wiki.blender.org/bin/view.pl/Blenderdev/CsgObject ). Anyone mind
if I put a link to it on the Blenderdev webhome? Do you usually have to
ask for this kind of thing?
P.S.: I love Blender! :)
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