[Bf-committers] Global Undo hotkeys
Bart
bart at neeneenee.de
Mon Sep 20 23:28:33 CEST 2004
Ok, if it should really Ctrl+Z and Ctrl+Y like the standard then we need:
- Ctrl+O for open
- Ctrl+S for save
- f11 fullscreen
etc.
A mix of standard keys and typical blender keys is more confusing and
much more inconsistent and harder to renember then a uniform assignment
of keys.
Blender lags on many inconsistentlies and mixing of standard hotkeys and
Blender hotkeys is just one more:
http://www.neeneenee.de/blender/features/#5
http://www.neeneenee.de/blender/features/#6
http://www.neeneenee.de/blender/features/#9
joeedh wrote:
> Bart wrote:
>
>>
>> I thought about the hotkeys that where assigned for Global Undo. I
>> think it is bad to mix typical Blender hotkeys and standard hotkeys
>> because this generates an inconsistent workflow.
>>
>> The U key is mostly used for undo like the z keys are used for drawing
>> things. So i would suggest changing the hotkey for Save User
>> preferences and using Ctrl+U for Undo and Shift+Ctrl+U for Redo.
>>
>> Saving user preferences could be done with Ctrl+Y or is not so often
>> used so it did not really a hotkey.
>>
>> I think this would be better to create a stronger workflow.
>>
> I disagree. Standard editor workflow goes cross-platfrom on almost all
> applications; even the newest Blender user should be able to guess that
> "Undo" is CTRL-Z, but CTRL-U?
>
> Which reminds me, this new undo stuff is great! Just compiled from
> latest CVS! Really, really cool. Thanks to all who have contributed to
> this.
>
> joeedh
>
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