[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_blender.h blender/source/blender/blenkernel/intern blender.c blender/source/blender/blenloader/intern readfile.c undofile.c blender/source/blender/include BDR_editobject.h BIF_editmesh.h BIF_space.h blender/source/blender/src ...

Ton Roosendaal ton at blender.org
Sat Sep 18 19:23:22 CEST 2004


I see, ctrl+y is pretty common too. Just noticed it's even in evil Word!
Since it's not used in Blender, no prob to make it alternative for redo.


On Saturday, Sep 18, 2004, at 14:27 Europe/Amsterdam, Alexander Ewering  

> On Sat, 18 Sep 2004, Ton Roosendaal wrote:
>>  - New global hotkey CTR+Z for undo
>>    Note: 'shaded draw mode' still is SHIFT+Z, the old CTRL+Z was to  
>> recalc
>>    the lighting in shaded mode, which already became much more  
>> interactive,
>>    like during/after any transform().
>>    Recalc hotkey now is SHIFT+ALT+Z
>>    CTRL+<any modifier>+Z is redo.
> Little picky like always:
> That's pretty non-standard, and as it seems Blender is trying to move
> towards accepted standards now, ctrl-y should be redo. It's not used
> by anything else in Blender.
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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Ton Roosendaal  Blender Foundation ton at blender.org  

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